3D Terrain using Perlin Noise in C++

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A C++ program using OpenGL that randomly generates 3D terrain using Perlin noise.

Perlin noise lets us generate random numbers that are affected by the numbers generated before them, the purpose is to avoid sudden and "unnatural" differences between the numbers. This is a good fit when you want to make natural looking terrain.
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Is there any special step required to do to build the project. I tried opening the .sln file in Visual Studio and running the configuration there.

davidnicolae