How to use SUBSURFACE SCATTERING in Blender & Unreal Engine 5

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Hey, everyone!
In this tutorial, I'll show you how to set up Subsurface Scattering (SSS) in Blender 3.4, as well as Blender 4.0, and in Unreal Engine 5. Subsurface Scattering is great when it comes to realistic organic materials, especially skin, because it adds translucency when the object is pointed against a light source.

Patreon:
Gumroad:

Blender:
Unreal Engine:

Thanks for watching!

Chapters:

0:00 Intro
0:22 Blender 3.4
3:20 Blender 4.0
5:46 Unreal Engine 5
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Tip: If you are using subsurface profile in Unreal, you have to specify a subsurface profile asset in the shader, or it doesn't do anything

Foxe
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Any way i can control the back scatter based on thickness of geometry with ray-trace in UE5? Whole object bright up for me right now

MarcFun
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Many artists are good at what they do. Far fewer are as similarly adept when it comes time to explain it. You, sir, stand out in both categories -

atlanteum
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I did a new material applied the same textures and followed the same steps but I have no subsurface and also there are no "global scalar parameter values" tab anywhere. I have those parameters but definitely not the tab and also they don't do anything remotely close to what you showed. 😕

mihailspil-haufter