Scriptable Cookbook: Scriptable Object Variables and Actions

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In this Unity tutorial we will look at how you can improve your workflow in Unity, avoid spaghetti code and tight coupling by using ScriptableObjects.

I've created a Scriptable Cookbook playlist that I will add all the videos I mentioned above to, along with any new videos I create in this series.

Here are the links to the resources mentioned:

My blog post:

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Really appreciate the way you use your tone and gestures to explain the concepts. I'm struggling a bit with Scriptable Objects at the moment but viewing this video I can feel the gears of understanding start to grind forward a few more degrees!

danchambersanimation
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Awesome! Simple and to the point without fluff!

WAKC
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Forever grateful for your contribution to the Unity developers community. Your channel needs more views as it rightly deserves. Not sure why it hasn't been so visible!!

_WiseMass
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Legit one of my favorite Unity tutorial devs. Thank you for proving great tutorials over the years!

charlescoxart
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thanks for making these vids and putting together this playlist. a great resource to level up your unity/c# skills, and dive into SO. keep em coming, great work!

adadventure
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thank you! I've been trying to figure out an inventory item action feature all day! an example of what I'm making is in Rust - when you select an item on your inventory screen there are some buttons by the description that show up. All items have a drop button, but some have custom behaviours like unload ammo, eat, etc. Im making my inventory system more for the developer rather than the player, i dont have a specific project in mind I'm just making a item system i can drag into a project that needs it, so it must be very multipurpose. This multipurpose action structure helped alot!

brodakarat
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Dude, I owe, you saved me a major architecture problem in my game. Much love!

Waladuz
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It looks like you no longer make youtube videos anymore, but thank you so much for this video! the action section was fantastic! and then you blew my mind with the sneaky animator part! you have no idea how timely that information is for me! Thanks!

tomkc
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I finally got the hang of scriptable objects about a month ago, and love them. I use them for everything now (except serialization!)

Nemega
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Thanks for this! I like the concept of modulating the scripts.

VGV
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Wow thank you very much, this video is great! It is very difficult to find vids like this, where very detailed information about the topic are explained to us taking into consideration the overall architecture. This is exaclty the type of tutorial I'm looking for ! I cannot explain to myself why you have only 4, 4k followers... unbelievable for me, you are very underrated. Obviously I've subscribed your channel!

TheCodesnippet
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Very good work as always, we discover a world of possibilities with each video. You deserve that the number of subs has a few extra zeros

raulsaavedrariera
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Amazing vid. I so missed youbask the unity tutorial speaker.

leedavis
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i agree with the Tarip Mehmood your vedio is great, your channel deserves more views

paritoshvaidya
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7:32 I love the moment you look at your own code and say "Wow...I can't believe that compiles." I laughed really hard at that. :D

sabatheus
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Such a cool and simple system. Thanks Matt, these videos are great.

quinnjackson
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Hey Matt, this is a really interesting video - I love seeing interesting uses of SOs. Excited to try this out!

tddythgiant
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Sciptable Objects are the shit <3
They are the answer to the elephant in the room of object oriented programming (at least for Unity development)
Tight coupling between an instance and functions cause so many problems.
Keeping instances & functions separate is the answer to avoid spaghetti code.

subliminalcastillo
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Incredibly well explained sir. Thank you!

TopShelfCookieJar
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This was very helpful. Nicely explained, easy to understand. Thank you very much, liked and subscribed.

Frank_G_Finster
welcome to shbcf.ru