Metal detector and shovel, Dragon rocket launcher | Rust Update 26th January 2024

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In this week's Rust update, the metal detector is available for testing, plus backpack changes, and a dragon rocket launcher!

Linky links

And get a 1% discount off of gaming PC's only with code SHADOWFRAX!

System specs:
CPU - AMD Threadripper 3970X
GPU - TUF Gaming Geforce RTX 3080
Mobo - ROG Zenith II Extreme
RAM - 64GB D60G RGB 3600
Drives - Firecuda 1TB/Ironwolf 14TB
PSU - EVGA Supernova 1000G+
CPU block - Cooler Master ML360
Case - Lian Li 011 Dynamic special edition
Mic - RØDE NT1

Stay tuned to my channel for tips, tutorials, reviews, news, updates, walkthroughs and gameplay for survival games and city builders

Playlists:

Gameplay footage from Rust PC 2023

Production Music courtesy of Epidemic Sound

Rust font created by and used with kind permission of Ben Kohan

#rust #facepunch #shadowfrax #2024
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I can see the metal detector being as used as much as the sand bags are

Mr.Nobody-yss
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metaldetector should be able to locate mines beancans droped weapons ect and stashes if something metal is inside
making it a bit less useless

GnLif
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I can't wait to get doubled while searching for buried treasure.

solutize
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Removing the option to shoot down MLRS..
this is bad

crazzycal
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Metal Detector: "BEEEP BEEP BEEEP"

Player: "Oh boy, I found a .... <digdigdig>.... landmine!"

Landmine:

ImprobableVinylJukebox
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What would be SIIIC is if dropped items got buried over time and could be found.

Very cool way to make finding actually valuable items possible, and it's kinda realistic. Could just restart despawn timers, one timer worth above ground, 1-2 timers worth below.

Could be pretty fun to run around decimated big bases with a detector long after big raids.

ickyjuice
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instead of body’s decaying or items they should go into the ground after a period of time and can be found with metal detectors

noshot
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I do not play Rust, but I love watching this channel, and many Rust YouTubers 😂
I have noticed though, that here recently, role-playing in this game has become God-Tier. I'm surprised gamers that don't play Rust, haven't already seen how many different things, and ways you can role-play with in this game. I'm sure a ton of OG Rust fans cant stand how Rust is changing, but from the outside looking in, it looks insanely fun to play.

BannedSports
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I vouch 100% shadowfrax for narrator on tutorial island!

thomascook
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please tell the i want better fishing poles! everyone throws away water bottles why not have them be recycled into monofilament fishing lines and into graphite fishing rods wood wrapped with monofilament and make better reels.... yea yea some say this isn't a fishing simulator. but its what a lot of players enjoy, so some improvements would be nice!

GG-jmgi
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I hope the metal detector makes that beep hearable for everyone in an area, so zergs get the ultimate annoy-o-tron weapon

nekokiki
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It would be cool to see a single rocket module for cars so the car can be placed within line of sight of a base and a single MLRS rocket can be loaded aimed and fired reloaded and fired again with enough time between reloads that the MLRS rockets can't be spammed. This would make MLRS rockets more valuable and add a different dynamic to raiding bases. It would also be useful if landmines were used primarily to damage vehicles. I also don't see the metal detector being used all that much unless the loot was worth the risk of getting grubbed while metal detecting. Items like components and weapons with low or varying levels of durability from being buried

Cody-se
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4:30 "SAM sites won't shoot down MLRS Rockets."
WHAT DID YOU JUST SAY ?!

DeviLz
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The night light is interesting. Maybe add a dynamic where a player can shine a light in another's eyes so as to temporarily remove this adjustment, making the target player easier to kill due to being relatively blind

Buddha_the_Pug
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Imo the whole survival system needs a huge overhaul, you can go days without eating or drinking from full thirst and hunger with no punishment, there should at least be some focus on hunter gathering and/or growing for own use and not to just trade for scrap ?

Furthermore whenever it’s too hot, cold, bleeding and wet you just get red bars displaying exactly that, why not more emphasis on bleeding appearing on screen and blood trails, a rumbling stomach noise and colours fading as you slowly die from extreme thirst, I know some of these features are already in the game but they’re just not exaggerated enough for people to actually care, and the red bars displaying negative symptoms just ruins the immersion.

The game feels a lot more like a survival fps now and more a loot simulator, you can spawn in farm the road (because everyone is in helicopters, trains and underground) to outpost, recycle and then buy all the items you need for scrap and sulfur via a drone network and then learn the BP’s at Outpost, I was a legacy player and I was clocking 110 hours every 2 weeks for a few years but the game feels unrecognisable, the idea of adding so many unnecessary things no one asked for and not putting work into areas like survival mechanics, game stability and keeping up with latest game engine versions just seems questionable to me ?

Does anyone not feel the same way ? Or have we just gone from one Rust generation to the next with the OG’s now leaving and making way for a new generation that grew up with skins, loot boxes and pretty colours and are content with that as standard practice now ??

BettySwollocks
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> can craft metal detector with wood and rope
> can't craft shovel
makes sense

srk
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Facepunch could add some working light poles along the roads... precedurally generated!

TheOctodread
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I can see the metal detector being used as much as the sky lanterns are.

User.
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The back pack is the new solo's best friend

hydro
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I think tier 2 raiding materials would be interesting. In reality the only raiding tools we have is tier 1 or tier 3

brettbender