Why the NRS community HATES zoning

preview_player
Показать описание

Рекомендации по теме
Комментарии
Автор

NRS formula: Make 3 to 4 zoners with insanely stupid options, then make 25 other characters who have no options against the zoning.

sirruffalot
Автор

Ah yes a zoner with teleport, what could go wrong

Vinicius-Bigode
Автор

I’m imagining Goro is trying not to giggle while watching this

Zaden_KT
Автор

NRS needs to understand that there’s ways to make a zoner have space control that aren’t just giving them multiple projectiles that have pushback and knockdown

jon
Автор

The announcers just keep talking about whatever because there's nothing interesting happening onscreen, even though that Johnny was losing half his life already

Blacksmith__
Автор

Thank god NRS learned not to give zoners a safe teleport away and safe pressure and safe neutral reset, after MK9.

Oh hi Cetrion

kazmaahr
Автор

Why are they still giving zoning characters a teleport?

unrankedchevron
Автор

no wonder m2dave thinks zoning is weak in mk11, he might actually have to play the game once in a while.

radfield
Автор

That's why if they ever remaster MK9, they should definitely be toning down a few things such as frame data but keeping the freedom and combo routes and launchers that we had back in MK9.

carlosalvarez
Автор

As an NRS player, when I went to college and started playing other fighting games in the local fighting game club, everyone was awestruck at how good I was at dealing with zoning. Then I explained Kenshi, Zodd, Sinestro, Starfire, Doctor Fate, Cetrion, and they understood.

kutana
Автор

I just will never understand why NRS gives zoning characters a teleport.

cjsims
Автор

NRS, the fighting game developer that just insists on giving zoners away-teleports and godlike backdashes in a 2D fighting game. brilliant

ksander
Автор

Zoning wouldn't be such an issue if projectiles collided.

mrnozchalazt
Автор

The sickest thing about zoners is that in a game with a rich variety of archetypes, there will always be a character who is able to put immense pressure on them or get around them. You simply cannot play a zoner into a Smoke for example, if he understands the game, you're already dead. There was something beautiful about a fighting game that just had several different 'flavors' of character who all felt _really busted_ but in _their specific_ way. That's what made it fun, so even though the game absolutely was wild as hell balance-wise, there kind of was something for everyone.

LeoKRogue
Автор

If this version of M2Dave went against Dittle in that money match, he'd be calling MK9 a man's game instead of MKX lol.

smoothsavage
Автор

The worst part is, they give the best counterzone to the zoner's themselves like Shang tsung's shake in mk11 or Jade's purple shadow, even though they are both zoners

hauntedastolfobeanplushie
Автор

Well this is literally a nightmare, so its fair to asume Freddy is in control.

j.d.simahan
Автор

"Zoning is fine. It's just part of the game. Everyone has to deal with it like the rest of us."

Random quote guy

koalabearkhan
Автор

Overall it was a losing matchup for Johnny (4-6 I'd say) but Johnny could definitely wreck Freddy once he got up close. Also all the stages in MK9 were different lengths so that factored into how well characters could zone or close distance. Like the Pit and Hell stages were the shortest and the Rooftop stages were the longest. So sometimes you'd see counterpicking with stages as well depending on if you're playing a rushdown or zoning character. Goro's Lair was longer than average so that also factored into the matchup.

marcusa
Автор

“What type of fighter will Freddy be hmmm, maybe a berserker type with his claw? Ooh or maybe a setup character with some cool dream stuff!?”
NRS: ….

Yuber