Why NOBODY Wants To Play Stellaris Multiplayer

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Why NOBODY Wants To Play Stellaris Multiplayer
NOBODY Wants To Play Stellaris Multiplayer, but WHY? This Video will answer your question on WHY Stellaris Multiplayer is DEAD in this Video Essay
Edited by @harinion, Main Channel @Strategiser

Stellaris Competitive PvP Servers:
1. PvP

2. Stellaris Roleplay Servers:

And, also a Tribute to the Old Servers that went away with Time:
Kris from LegendsUnited
Yanik from Stellaris Prime
(There are many MANY more, too many to count)

Thank you, as PILLARS OF THE COMMUNITY for making it ALL happen!

#stellaris #multiplayer #stellarismultiplayer
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This video is a Re-Upload because of a completely RANDOM Age-Restriction and Demonetization on the previous one
if you can't, then Liking the Video works too

Strategiser
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Me playing Multiplayer: "I play as an religious MegaCorp to spread the word of faith in the whole galaxy."
The people I play with: "Beep boop tech good, exterminate flesh."

SlayXemnas
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I dont play multiplayer because I'm rather new and would prefer to play with like-minded people instead of those who want to obliterate each other within the first 3 seconds

thk_
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It is easy to spend 60 dollars to buy a game but it is hard to ask someone to play a game with you for 8+ hours

oisfbuw
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The thing with starting MP is that in singleplayer, you’re used to RPing, while in multiplayer, you have to be PERFECTLY optimal.
Unless RP is enforced, and in that case you’ll have a fun time

paprus
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I think its because Stellaris has such a good singleplayer experience most people wont make the jump. Most people wont go through the effort of finding a group of people to play with, scheduling a time to play with them, plus im sure alot of people don't want to play without that pause button.

I would highly recommend people to push Stellaris with their main friend group, even if you don't think they would like it. I convinced / taught a bunch of my friends to play and we have a blast playing together.

gisten
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I'm a dude who has 1000+ hours on Stellaris, and let me tell you, it was like around the 600 mark that I even figured out that there WAS a multiplayer mode. I've only played it one time with some friends since learning about it. The power to RP and do cool things on your own in the game is just so defining that I never feel the urge to limit myself for a multiplayer game.

ryanp.
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Sucks that it got age restricted :( such a good video. Watching it all the way through again ❤

Epo
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i think the real problem has always been how imbalanced stellaris is. the builds you can do are imbalanced, you have to pick the right traits you have to pick the right civics. Your starting location is imbalanced, there are people who will spawn with mega structures, with more planets, with more resources on these planets, you might start next to someone while someone else starts far away and safe. looking at every other paradox game you dont have this problem, you know where you start, you know how strong you are, diplomacy and stratedgy are key to the early, game in stellaris you cant even do diplomacy

jam
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With my first stepdad we reconnected couple years back, and I got him hooked on Stellaris like really bad(he was super big into CIV). And we've been bonding more as we started doing our own private multiplayer campaign. Next session we'll be on our 13th session. It has honestly been some of the most fun I've had. One of the things I told him we wont do PvP because as i told him candidly "Why turn the game into a single player game if i take him out, the galaxy is already freaking huge enough to deal with(medium galaxy). It's been interesting playing the game to at a 95% unpause state and honestly didn't think I could actually do to, we played on slow, then had to increase to normal when the game got into its mid game year.
I recommend to at least try it with like minded people, it really is doable if you understand the fundamentals. Only trade off it becomes dangerous trying to read events so thats the one trade if you haven't atleast seen most of the games content before.

Tempus
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I play Stellaris either for the in-game stories, or to RP a certain kind of empire. Neither is too viable in multiplayer. Even if you agree on some rules, your opponent might have a better RP build, or they find better stuff than you, and then your playthrough is cut in half. What I would enjoy in multiplayer would be an in-depth combat system, including intricate system on both strategic and tactical level, maybe even action. But after years we're not even close to that, just look at how much time they needed to try and balance weapons.
Plus why would I want to match my skills with others, if the starting conditions and the whole playthrough is completely different?
So ye, Stellaris PvP just doesn't make sense to me from a gameplay experience perspective, or a PvP perspective.
But that's just me, I'm gald to see you guys having fun in it.

Marqan
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I usually only play multiplayer with IRL friends (if we all want) as we prefer the RP style of play and feel comfortable in familiar company.
In addition, it is difficult for me to imagine how to play one session with random people - because sessions in Stellaris usually last for too long. With friends we can play one session for days (usually we end when defeat the endgame crisis or before it gets too boring). Than we meet again at the appointed time every day to continue, and we can always reschedule if someone could not come or drop it for another time if someone unexpectedly needs to leave. Coordinating such nuances with strangers for me looks very uncomfortable and complicated.

The_Man_in_Dark_Purple
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Thank you, Seal man. You gave me the courage I needed to never try MP ever.

In.Gy.
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I think the problem is that multiplayer is only fun if you're winning, because losing is such a frustrating experience in this game. The best multiplayer games can be fun even if you end up losing, stellaris isn't like that. Unless you roleplay with friends, that is. The process of losing all your precious fleets and then your planets is just pure pain without silver linings.

Ramschat
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I don't find competitive multiplayer fun because I think reading about the meta and then trying your best to apply it as quickly as possible in order to get the admiration of the people who just tried to do the exact same thing is just not creative enough for me. I'm glad Paradox is shaking up the meta with recent patches, but there's still a long way to go before we get to a situation when more than three builds and a couple of playstyles are viable for any given patch. It's just too limiting for me. And I know there's RP servers, but all it takes is one asshole to ruin your entire evening (whether it's the host or another player), and it happens all too often, and I'd like to avoid that.

In the mean time, I have more than 30 custom made empires in my roster that I've played from start to finish in SP (plus many, many more that I tried but abandoned), and I typically play until year 2500 or 2600 on a huge galaxy. I could never get bored of that, especially since they release new stuff to try out every few months.

BRyL
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I do play multiplayer, but I only host. I started with public roleplay lobbies and was so impressed by how it went that after a short while I started making my own. Taking after one of my first roleplay experiences; I refused to ever enforce any 'game rules' because I was upset with how they protected certain playstyles. I enforce casual but serious roleplaying games and that's it. And with some basic marketing like colouring the tags, using the name of the server to tell the players how long they will be waiting in the lobby, and creating a Discord server specifically to tell other roleplayers when a game starts I generally get large and relatively friendly lobbies quickly without having to wait an hour... (Half the wait times comes from me not being able to pick an empire anyways.)
I can't go back to playing with rules, it's anarchy all the way.

oddtomato
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Seems like a lot of YouTubeers are getting ad restrictions this week.

Yt is doing something weird

hccdgvvfccdgn
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All my people watching this while playing a round of singleplayer as a tech rusher, hello, I know your there, and I have come to say that just because everyone does it doesn’t mean it’s bad

trolly
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My problem isn’t even sitting for so long, or having to focus more on optimization than fun, but the fact that there’s no pause button bothers me so much, especially at the beginning when a whole month can pass in a few seconds

damonedrington
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The one consistent thing about multiplayer is that your opponents have already optimized the fun out of the game. There is almost always a meta that, if you don't follow one yourself, will result in either an instant game over or a slow death.

The beauty of SP is that you can learn the game without getting steamrolled on year 50, and you can go with ridiculous/unoptimized RP builds and still win. In my opinion, the ability to mess around and still come out on top is what makes any game fun, but especially in Stellaris' case since you're given an insane amount of tools to build your empire the way you always envisioned.

chrisxd