Procedural Generation In Blueprints | UE4

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For a project im working on the terrain is made with the procedural mesh component in blueprints

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Folk Round by Kevin MacLeod
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Hi! I have a question about Material on your mesh. How do you coloring your landscape? Automaterial/Vertex colors? What do you use?

doctorblaze
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Can you make tutorial about this please?

mutluardaerdogmus
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This looks great! Will you keep it in blueprints? Do you know if you'd benefit from the performance of C++?

Skeffles
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