filmov
tv
Touhou 8 - Imperishable Night - Perfect Stage 4A - Lunatic
Показать описание
A video of me fighting through stage 4A and its boss: the Wonderful Shrine Maiden of Paradise, Reimu Hakurei, without dying or bombing.
Done using Scarlet team because Magic team is difficult to use and Border team trivialises a few aspects of Reimu (namely her dreamlike floaty movement and that she uses familiars as bullets). Also wanted to use someone who actually faces Reimu in story mode.
Now that I've done perfects of both, I can sort of see why most people see Reimu as the harder boss. In a regular 1cc, the difference isn't that noticeable. Both have difficult attacks that you would bomb anyway and the difference in difficulty is negligible. However, when perfects are considered, Reimu becomes much more difficult purely because her last spell is one of the more difficult ones in the game whereas Marisa's is one of the easiest.
Help with difficult attacks:
GENERAL:
As usual in IN, you can manipulate Reimu's movement. Here it's only useful for damage rushing but it should be noted that it doesn't consistently work during Reimu's 2nd nonspell.
2ND NONSPELL:
A sort of trap type attack. Large clusters of fast red circles can easily trap and kill you. If possible, look out for these and go around them. Also, be aggressive with the dodging and try to follow Reimu with Remilia's familiars; you deal damage quickly by doing this. Reimu's movement isn't always predictable here, be careful if you're trying to manipulate Reimu's movement. Be aware that there are a couple of Yin-Yang orbs around so try not to unfocus.
SCATTERED SPIRIT "FANTASY SEAL -FADER-":
This is mostly a matter of reaction based dodging. If you get unlucky, you'll get lots of fast bullets coming towards you with no obvious way to dodge them. I'd suggest rushing through this one as well. Again, watch out if you go unfocused since there are a few Yin-Yang orbs around.
MIGRATING SPIRIT "FANTASY SEAL -DARK-":
Difficult streaming. I position Remilia's familiars on the right then force Reimu to the left at the start. If you move at roughly the same speed as Reimu when streaming, you can repeatedly reposition Remilia's familiars and finish this quickly.
DIVINE SPIRIT "FANTASY SEAL -BLINK-":
More difficult streaming. I stay unfocused for no particular reason. The only trick here is that every third wave (when Reimu shoots the purple balls), Reimu herself is aimed at you. Try to make her move vertically since the streaming is normally easier this way. If you can't, either force her to move horizontally and stream like that or improvise it. I'd only suggest improvising if you can figure out where Reimu will come out of the sides of the screen (this can get complicated if she rushes through a corner). Try not to get trapped by the amulets by predicting when this would happen. 5:52 is a good example of this. Predicted that I would get trapped in the corner so avoided it and kept in mind that I would need to keep streaming the purple balls and that Reimu would reappear from the top. If possible, avoid moving through Reimu. Her amulets should not spawn in you but they can spawn just ahead of you. Her purple balls have a significant delay on them so you can move through her during the rush phase, but it makes their aiming very unpredictable. After the third cycle, focus on dealing damage since Reimu loses her damage resistance at about this point.
Done using Scarlet team because Magic team is difficult to use and Border team trivialises a few aspects of Reimu (namely her dreamlike floaty movement and that she uses familiars as bullets). Also wanted to use someone who actually faces Reimu in story mode.
Now that I've done perfects of both, I can sort of see why most people see Reimu as the harder boss. In a regular 1cc, the difference isn't that noticeable. Both have difficult attacks that you would bomb anyway and the difference in difficulty is negligible. However, when perfects are considered, Reimu becomes much more difficult purely because her last spell is one of the more difficult ones in the game whereas Marisa's is one of the easiest.
Help with difficult attacks:
GENERAL:
As usual in IN, you can manipulate Reimu's movement. Here it's only useful for damage rushing but it should be noted that it doesn't consistently work during Reimu's 2nd nonspell.
2ND NONSPELL:
A sort of trap type attack. Large clusters of fast red circles can easily trap and kill you. If possible, look out for these and go around them. Also, be aggressive with the dodging and try to follow Reimu with Remilia's familiars; you deal damage quickly by doing this. Reimu's movement isn't always predictable here, be careful if you're trying to manipulate Reimu's movement. Be aware that there are a couple of Yin-Yang orbs around so try not to unfocus.
SCATTERED SPIRIT "FANTASY SEAL -FADER-":
This is mostly a matter of reaction based dodging. If you get unlucky, you'll get lots of fast bullets coming towards you with no obvious way to dodge them. I'd suggest rushing through this one as well. Again, watch out if you go unfocused since there are a few Yin-Yang orbs around.
MIGRATING SPIRIT "FANTASY SEAL -DARK-":
Difficult streaming. I position Remilia's familiars on the right then force Reimu to the left at the start. If you move at roughly the same speed as Reimu when streaming, you can repeatedly reposition Remilia's familiars and finish this quickly.
DIVINE SPIRIT "FANTASY SEAL -BLINK-":
More difficult streaming. I stay unfocused for no particular reason. The only trick here is that every third wave (when Reimu shoots the purple balls), Reimu herself is aimed at you. Try to make her move vertically since the streaming is normally easier this way. If you can't, either force her to move horizontally and stream like that or improvise it. I'd only suggest improvising if you can figure out where Reimu will come out of the sides of the screen (this can get complicated if she rushes through a corner). Try not to get trapped by the amulets by predicting when this would happen. 5:52 is a good example of this. Predicted that I would get trapped in the corner so avoided it and kept in mind that I would need to keep streaming the purple balls and that Reimu would reappear from the top. If possible, avoid moving through Reimu. Her amulets should not spawn in you but they can spawn just ahead of you. Her purple balls have a significant delay on them so you can move through her during the rush phase, but it makes their aiming very unpredictable. After the third cycle, focus on dealing damage since Reimu loses her damage resistance at about this point.
Комментарии