Developing an agent based simulation framework in Python

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Instead of attack each other can you set it so that one is static and the other agent searches for the static ones. I’m attempting to adopt this framework so that I can use for fuelwood harvesting problems. Videos are super practical, thanks!

jamesvic
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Thanks for the videos and link to the code. Very helpful.
May I ask you a question (instead of googling): I get how I could print out several battlefield maps (e.g. after every 10th iteration). Do you know how I can compress this into a little video?

TheEvilEgo
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