How to use Option Selects - Beginner to Advanced | Street Fighter 6 Guide

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Option selects are techniques that can help you gain an edge on your competition in Street Fighter 6. In this video - my goal is to cover all of the known option selects in the game.

00:00 Intro
00:20 Basic OS - Buffer
01:14 Basic OS - Fuzzy Options
02:26 Drive Rush DP OS
03:09 Perfect Parry OS (Advanced Option Selects Start Here)
04:11 Blockstun/Hitstop OSs
07:24 Modern Option Selects
08:07 Fireball OS
09:10 Kara Cancel Parry
09:32 Extra Advanced Tech LOL

Shoutouts to @ShinLadFGC for some of the OSs used in this.

How to use Option Selects - Beginner to Advanced | Street Fighter 6 Tutorial

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#SF6 #optionselects #Diaphone
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Edit 7/15/23 - I'll update this post with new option selects that are found:


If more are found, that aren't in the video or above, let me know. Also subscribe or else 😅


Original Post:
Hey! Read through all the comments and appreciate the support and feedback. A couple comments:

There are more important things for beginners to learn than option selects. Stuff like combos, system mechanics, training reactions, etc. For beginner players, realistically you only need to worry about the first couple minutes of the video. I’ll make a more thorough video on this but wanted to include here for completion sake. Most of the OS in this video are just to show you what’s possible at a high level, and for intermediate + players to use. Most pro players aren’t doing all these OS yet either and are slowly adding it to our gameplay. So don’t worry about being behind, etc.

Also I can’t believe how many people are calling this cheating LOL. That kind of mentality is going not just hold you back in fighting games but in life. These are tools that are part of the game, everyone has access to them, so if you want to play at a high level you need to learn them. Option selects exist as part of every fighting game, you can’t just “remove” most of them without introducing another issue, these typically are the result of intentional design decisions. That being said, compared to a game like SF4, OSs are WAY weaker in this game, so I don’t really see the issue.

Diaphone
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been practicing that last OS and i'm starting to get more consistent into the losing friends confirm

Sketchchess
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The low tier main option select is another good variant I do in alot of games. If you lose, it's because of your character pick, so whatever. If you win, you can get that ego boost knowing that you're that much better than the other player

TheRealSorav
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The depth in fighting games is crazy, videos like these really show me how I can't compete at the highest level lol

thenoodlesquad
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I didn't realize the screen freezes "eat" inputs, making this stuff possible. Playing against Ryu with that DR option select made me feel super slow lol, now it all makes sense. Thanks for these guides!

BLAHBLAHshop
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This kinda content is always great. I really appreciate the work you put in for these, man!

javcoolguy
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There's another useful OS for Drive Reversal: sometimes your opponent will leave a gap in a string and you get a Drive Impact instead of DR (which they counter DI for a full punish). What you can do instead is (while blocking) push forward and piano Drive Parry->Drive Impact, then immediately resume blocking. If they left a gap you get a quick whiffed parry but you can still block. If they push a delayed button you can get either a normal parry into DR, or if you get a perfect parry then the DR/DI doesn't come out and you do your normal punish. The entire setup loses to throws, but a baited accidental DI loses to throws anyway, and at least you avoid getting blown up with a full counter DI combo.

redvenomweb
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Props to the editor! It's kind of crazy how much work you put into the video (cuz I was there for the livestream) Keep up the good work both of you!

Hoony
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I love how informative your videos are even thought I’ll never be good enough to understand any of this

beezleboss
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I'm in this video twice, so you know it's a banger. Didn't know about the fireball one, might have to rethink about keeping negative edge off

ShinLadFGC
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This was a really good explanation, I got it way faster than any other video I've seen, leaving a like for sure

UltimateTS
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I'm a boomer who is kinda new to the FGC and i've been watching a lot of videos to try and improve since i got all the way up to Platinum on "luck" i guess (lol) and now i'm stuck... Most of those videos didn't adress the issues that were preventing me from improving, but this video is by far the best one and deals with almost all of them!

For example those "delayed" defensive moves and buffering blew my mind and imma learn them ASAP! Because i am TERRIBLE against rushdown characters (being pressured/guessing grabs at the corner) and my reflexes arent that good to only use skills after a hit confirm.

PauloLz
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Such a good option select video. I've watched it a few times over the past couple weeks and it always reminds my ape brain of something I've forgotten.

rob_i
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Impressive. That was a lot. I can remember block/throw break OS, & the input motion for a special in case a normal hits. Good vid.

jettmanas
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Thank you man, really appreciate videos like this.

kylelogan
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Diaphone! As new SF player, I love the content and the help you’ve provided. I think a great video would be how to maximize the “simple training settings.” I find it a little intimidating

maxxlazos
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That last one comes up a lot. Don't forget to say "See me in a real game, X, " after either option. X being your game of choice (or something very out there).

A_Mistake
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Some people seem to get confused by the terminology used in this video (and other recent ones), remember that if you are new to fighting games, or you simply don't remember some of the stuff mentioned, you can check out The Fighting Game Glossary by Infil. Really easy to use, almost 900 concepts explained and some of them also have short video examples.

Tried to cover most of the terms mentioned in this video (wanted to add descriptions directly into the vid but I think it's not necessary):

- Buffered Attack: Whiffing a normal attack in front of you, and inputting another attack as a cancel afterwards. When your attack whiffs, nothing further happens, but if your opponent accidentally runs into the attack, the cancel happens automatically.

- Neutral: The stage of a fight where neither player is blocking or getting hit by anything, and you are trying to figure out the best way to start or continue your gameplan.

- Whiff: An attack that neither hits nor is blocked. You swung and you missed entirely.

- Hitstop: An extremely brief moment where the game pauses for dramatic effect whenever an attack successfully hits.

- Meaty: An attack that hits an opponent on the very first frame possible after they rise from a knockdown.
This guarantees the opponent must either block the attack, or immediately do an invincible move (like a dragon punch).

- DP: A powerful rising uppercut attack that is great for anti-air and is usually invincible, making it great for reversal attacks.

- Hitstun: The period of time when your character cannot perform any action after getting hit by an attack.

- Safe Jump: A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block

- Negative Edge: The act of releasing a button (instead of pressing it) to perform a special move.

- Kara Cancel: The ability to very quickly cancel a move into another move, before the first move completes its startup. Normally, in order to cancel a move, you'll have to make contact with your opponent, but kara (or "empty") cancels bypass that restriction and cancel immediately, often before you even see the first move on screen at all.

CasteHappy
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I love your videos man !! Nice tips and tricks

hsubpjy
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Nice, thanks for the video. I played street fighter 5 alot, and the only os i used was delay throw, but i also played back in the day street fighter 4 on a begginer level but i knew that the game had lots of setups and option selects, but never learned any of them. Always wondered how it would feel to grind these type of stuff, seens fun. Once i get a job i'm planning to buy this game, hoje it stays popular for at least 7 years. But the downside of getting late into the game is the possibility of losing the cool things about the current patch, hope they keep the cool stuff of all the characters.

AlCaponi__