If you're gonna solo Vesper's Host, don't do it on a Hunter.

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vesper's host is the most difficult solo dungeon thus far, although that's mainly due to the corrupted puppeteer, specifically the boss damage phase. i actually think everything else about this dungeon is incredibly approachable as far as the modern era of solo dungeons go. but man... that final boss is tough.

intro - 0:00
encounter 1 - 1:26
encounter 2 - 4:14
encounter 3 - 12:20

loadouts used for final boss:

titan: solar w/ roaring flame/sol invictus and fragments that boost radiant/resto effects. aberrant action/parasite for damage. solar siphon/loader/holster. heavy handed/hands-on for super energy. high resilience. healing grenade. switch from loreley (non-boss) to pyrogale (boss).

warlock: solar song of flame w/ touch of flame and your choice otherwise, with fragments that boost radiant/resto effects. choir of one/edge transit w/ auto loading for DPS and a mykel's reverence as a primary. void/strand siphon, void surge swap when going to the boss.

hunter: prismatic w/ threaded spectre or winter's shroud (whatever is working for you) and stylish executioner. the call (w/ one for all at least), heliocentric w/ heal clip and incan for sustain (heal clip goes crazy here), anarchy is my loadout the whole time, no weapon swaps.

pre-boss damage: i used a caliban/cyrtararchne class item w/ threaded spike. cytararchne to trigger woven mail in dangerous situations like the red room. fragments: blessing, dawn, protection, devotion, purpose (for healing on orb pickup). armor mods are defensively focused, heavy ammo finder x2 while farming, swapping as needed.

boss damage: switch to celestial nighthawk, double arc surge w/ recuperation, arc/strand siphon. make orbs as best you can. celestial nighthawk swap happens after i get in the launcher so that i can make orbs with my previous helm on the way up. max res/recovery if possible

edited by: xVauda (twitter/Twitch)

Epic Games Store Creator Code: HelloDatto

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Real ones watched Datto suffer live attempting this on Hunter.

GeremyG
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For warlock on 2nd encounter -
Use rain of fire boots with wardcliff coil and song of flame on solar subclass. Song of flame provides same benefits as heat rises to allow two icarus dashes in a row. Keep using icarus dash to reload wardcliff. Run triple arc surge mods. Consistently was able to beat the boss in two damage phases solo.

Kristoffoerin
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ngl had no idea the nukes could explode and you wouldnt die, that just made this thing 10x easier to complete

Grassdia
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A huge tip I have for Corrupted Puppeteer:

When you're doing the prep phase, please utilize the SUPPRESSOR augment to DISABLE the Radiation Shields; but DO NOT kill them, as that will just respawn them again with Radiation Shields intact.

Removing the Radiation Shields will make any clones coming into the Core Rooms far less of a threat to worry about.

I got my Solo Flawless run completed a few days ago. Disabling the Radiation Shields were an absolute clutch play during preparation.

Hope this helps anyone attempting their Solo Flawless!

Good luck Guardians!

xxgalvaxcronxx
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Me, a Hunter: "Well, fuck me, I guess."

AshenHawk
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As a Hunter main who did SF this, what ended up working for me is playing in a more active and offensive role rather than defensively. Playing defensively meant too many damage phases which meant I was exposing myself to more outcomes of dying. I know people recommend Lost Signal + Anarchy but you should take this a step further and grapple punch the boss to apply Unravel and Ascension to easily apply Jolt. Both of those will help with passive damage but also in feeding you Super + Transcendence energy because you should be pushing for 3x activation on both of those.

Hi_Im_Saber
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Dattos Jokes per Minute has been climbing exponentially lately.

codyhaney
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A possible (be it very scuffed and scary) strat for puppeteer on Hunter is to run Lament with a VS Velocity Baton rolled with attrition orbs. Put on facet of purpose with your Golden Gun super and you get restoration from all the orbs you generate. Idea being you tag the boss with Velocity Baton then swap to lament and get healing from both lament damage and your orbs. You can juuuust about get by focusing on the boss alone and mainly worry about repositioning for lightning strikes.

This strat also pretty much guarantees a second super if you keep swapping back to your GL to keep attrition orbs going.

APolygon
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graviton forfeit allows essentially permanent invis in the final boss bomb rooms, boss phase takes bout 7 rotations with anarchy

(bungie please re-enable tether :/)

snergle
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I went through the odyssey of doing solo flaw on all 3 classes and ill just say this: Titan and Warlock took me 2 attempts with no optimization, hunter took me 3 days and i had to be locked in at all times. The difficulty spike really is hydrogen bomb vs coughing baby.

snickerdoge
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If you're still struggling with brigs
Strand Vanguard heavy GL rolls with deconstruct, which eats them

strawhat
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The big issue trying to solo the final boss as a hunter is I want to be able to do good damage, but I also want to survive. Those things feel mutually exclusive in that fight because there is no passive healing you can get with a hunter kit on its own unless you try Solar Resto and get solar weapon kills. And to me it just feels so sluggish and boring!
The best damage ive gotten, without the flawless clear has by far been done with arc staff + star-eater. Having DOT soooo helps with this boss so you can focus on the clones.

itsbooshie
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Small tip for final boss that speeds things up just a smidge. If you drop a clone, and it successfully draws aggro, instead of shooting it, you can successfully detonate the clone by dumping suppressor into the terminal and taking it back again (this also resets the cooldown on the clone incase you miss)

theredgamer
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I can definitely agree with the tip regarding Integration avoidance around 9:30 as I've wound up being a victim to that mechanic on multiple attempted runs.

fastestdedman
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I've solo flawlessed every dungeon and got this dungeon done the Wednesday after it came out (on Prism Titan the entire time). Best strategy I found for the red nuke room was Edge of Action (exotic Titan glaive)- the mini-bubble you pop down provides some sorely needing cover, healing, and an overshield, which is exactly what you want for that room. Just make sure you have ways to generate ammo (basically just Alethonym) since I was swapping to Cuirass and Anarchy DPS build for the boss.

Atlas_Enderium
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I think the biggest tip is literally just patience and stay alive, if your about to die don't damage. If you got low health and nothing to keep you alive just cut your damage short. Literally just play your life and it's fine

AltFerer
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Never doing it solo ever. Massive skill issue at the boss and i don't feel like sitting there for 10 damage phases to get a solo clear.

Marauders
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As a Hunter, I’ve used Ex Diris, Hullabaloo, and Mothkeepers, on Prismatic with Ascension and Stylish Executioner. The moth kills apply an elemental debuff as it kills the enemy, so I can go invis, ascension is my emergency invis if lower level adds are around or a clone is low on health. Facet of Dominance means I can jolt enemies alongside blinding them, I get cure with Facet of Mending, and with Mothkeepers void moths spawn for overshield. I got a clear after nailing down a routine that took, admittedly, days to make work. Gotta be careful for being too close to the environment, enemies, stupidly enough Fallen Captain shots, and stupidest of all Ether Siphon ingredients flying towards you. The ether pickups DO count as physical objects, so bullets and explosives can come I to contact with it. I can’t tell you how many runs have been ruined because of that bs

toddelmsworth
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On my solo flawless for Hunter, I used (for damage) Prismatic, Stompees and Grand Overture with a Lost Signal (Auto loading + Unrelenting) and Solar Rocket Side Arm (Heal Clip + Incan). The reason for this is that
1. Grand Overture is a very safe option for dps if you don't have/are comfortable with Anarchy
2. Stompees while being an overall damage loss, are VERY nice to have. They not only help you move out of the lightning attacks faster, but they keep you in the air so if for some reason the whole arena is unsafe, you should be fine. On top of that, while you are in the air (which is a lot) you get 30% Damage Resist.
3. You do not have healing options in this fight as said in the video. With the Weakening Grenade Launcher artifact, you can tag the clones a few times with Grand Overture and easily finish them off with Lost Signal, giving you a healing boost when you kill the clone. Rocket Sidearm is nice to have just as a safety net, but I only used it once during my damage.
Also said in the video, just do it on Titan and Warlock if you can, it is a lot easier and less stressful if you do. Unfortunately for me, I can ONLY play Hunter.

federal
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Deconstruct is your friend for the first encounter.

SamEyAm