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If you're gonna solo Vesper's Host, don't do it on a Hunter.
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vesper's host is the most difficult solo dungeon thus far, although that's mainly due to the corrupted puppeteer, specifically the boss damage phase. i actually think everything else about this dungeon is incredibly approachable as far as the modern era of solo dungeons go. but man... that final boss is tough.
intro - 0:00
encounter 1 - 1:26
encounter 2 - 4:14
encounter 3 - 12:20
loadouts used for final boss:
titan: solar w/ roaring flame/sol invictus and fragments that boost radiant/resto effects. aberrant action/parasite for damage. solar siphon/loader/holster. heavy handed/hands-on for super energy. high resilience. healing grenade. switch from loreley (non-boss) to pyrogale (boss).
warlock: solar song of flame w/ touch of flame and your choice otherwise, with fragments that boost radiant/resto effects. choir of one/edge transit w/ auto loading for DPS and a mykel's reverence as a primary. void/strand siphon, void surge swap when going to the boss.
hunter: prismatic w/ threaded spectre or winter's shroud (whatever is working for you) and stylish executioner. the call (w/ one for all at least), heliocentric w/ heal clip and incan for sustain (heal clip goes crazy here), anarchy is my loadout the whole time, no weapon swaps.
pre-boss damage: i used a caliban/cyrtararchne class item w/ threaded spike. cytararchne to trigger woven mail in dangerous situations like the red room. fragments: blessing, dawn, protection, devotion, purpose (for healing on orb pickup). armor mods are defensively focused, heavy ammo finder x2 while farming, swapping as needed.
boss damage: switch to celestial nighthawk, double arc surge w/ recuperation, arc/strand siphon. make orbs as best you can. celestial nighthawk swap happens after i get in the launcher so that i can make orbs with my previous helm on the way up. max res/recovery if possible
edited by: xVauda (twitter/Twitch)
Epic Games Store Creator Code: HelloDatto
Datto Does Destiny Social Media:
intro - 0:00
encounter 1 - 1:26
encounter 2 - 4:14
encounter 3 - 12:20
loadouts used for final boss:
titan: solar w/ roaring flame/sol invictus and fragments that boost radiant/resto effects. aberrant action/parasite for damage. solar siphon/loader/holster. heavy handed/hands-on for super energy. high resilience. healing grenade. switch from loreley (non-boss) to pyrogale (boss).
warlock: solar song of flame w/ touch of flame and your choice otherwise, with fragments that boost radiant/resto effects. choir of one/edge transit w/ auto loading for DPS and a mykel's reverence as a primary. void/strand siphon, void surge swap when going to the boss.
hunter: prismatic w/ threaded spectre or winter's shroud (whatever is working for you) and stylish executioner. the call (w/ one for all at least), heliocentric w/ heal clip and incan for sustain (heal clip goes crazy here), anarchy is my loadout the whole time, no weapon swaps.
pre-boss damage: i used a caliban/cyrtararchne class item w/ threaded spike. cytararchne to trigger woven mail in dangerous situations like the red room. fragments: blessing, dawn, protection, devotion, purpose (for healing on orb pickup). armor mods are defensively focused, heavy ammo finder x2 while farming, swapping as needed.
boss damage: switch to celestial nighthawk, double arc surge w/ recuperation, arc/strand siphon. make orbs as best you can. celestial nighthawk swap happens after i get in the launcher so that i can make orbs with my previous helm on the way up. max res/recovery if possible
edited by: xVauda (twitter/Twitch)
Epic Games Store Creator Code: HelloDatto
Datto Does Destiny Social Media:
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