Vintage Story Ep 449 The Motherlode of Tin and Copper

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VS Village Mod Version 1.0.0-pre.8 By Gerste.
Present Vintage Story version 1.19.8 -- 63+ Mods. Listed below.

I use cheats in this game. If the use of cheats offends you, don’t watch. And don’t comment @ me your opinion about me cheating in my game. My intention is to show off ALL the things I find in this game, including the use of set up options, cheats and mods. These allow us to choose the level of challenge we are willing to face in a game.

MOD LIST
I use a variety of Mods and would like to Thank all who create them.

A Tad More Light
ABCS Reborn (backpacks)
A Culinary Artillery (Needed for Expanded Foods)
Ancient Tools
Angel Belt
Animal cages
Auto Map Markers
Axel in Blocks
Better Firepit
Better Ruins
Better Traders
Carry On
ChickenSit = Quieter Chickens
Chisel Tools
Creature Killed By
Creatures and Critters
Cuniculture = Rabbit Farming
Decor Bazaar
Dirty Old Sack
Drbraziers
Expanded Matter
Expanded Foods
Ferns like grass
Flour Bags
GoosePiles (Piles, needed for Granary)
Granary
Hanging Oil Lamp
HUD Clock (Simple
Just More Ruins
Knapster
Larger Crock
Medieval Expansion
Millwright
More Animals
More Molds
Nail Mold (Clay Mold For Nails And Strips
Nat’s Human Skin Colors
Natural clay v1.0.8 NOT UPDATING (See mod page, changelog for details)
No Rotting Hides
Not Enough Map Icons
Pileful
PlayerAlias
Plumpkins
Primitive Survival
Recipe Patcher (needed for Vanilla Variants)
RL Moon Sun
Rogue House Additions
Scarecrow
Simple Footsteps
Some Extra Molds
Spider Silk
Stone Bake Oven
Stone Piles
Stone Railings
(Th3Dungeon) Ancient Dungeons
(The3Dungeon) Th3 DungonTopEntrance
The Critters Package
Underground Mines
Vanilla Variants
VS Village
Wallpaper
Wild Farming Revival
Zoom Button - Reborn
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The Mines are CRAZY with stuff, aren't they?! Would be horrible to deal with if the mobs were aggressive! (But well worth it, too!) Watching you open multiple chests at once, I'm trying to remember if the chests below the Bakery/Windmill have labels on them or not. If you put a chest and a sign in the crafting grid, it becomes a "labeled chest" and you can use one of the pigments to write what goes inside the chest. It only shows on the front of the chest, though, but the sign doesn't interfere with you opening the chest. If you want to use trunks (two chests in the crafting grid), you can NOT make a "labeled trunk". You just have to slap a sign onto the trunk and work around it. It's not as bad if the trunks are facing you, since you can just click on the side of the trunk that doesn't have a sign. The problem comes when you want to put the trunks sideways so you can put down more trunks, and then putting a sign on the side of the trunk can be an issue. So that you have fruit over the winter, it looks like it's time to make jam/preserves with the berries and honey! 21:30 That ruin at -1063, 63, 204 has MORE secrets you should investigate! "I think we're going to have enough tin for the rest of our life." --Laura LOL The ores do not respawn, you're just in a stone biome that has a lot of tin/cassiterite. What is putting the rot on the walls? I used to remove saltpeter wherever I found it because of possible ore hidden by the saltpeter. Now, I have a mod that makes the ores "pop" so they're more visible, and this effect makes the ore visible within the saltpeter. Wonder if all that rot is obscuring ores?

Sarafimm
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I dont believe ores respawn, I follow others that are still in desperate need of the illusive tin.

dawngubb