Victoria 3: Production Tech in LATE Game TIER LIST (Updated for Patch 1.5)

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0:00 Intro & Criteria
3:42 T3 Tech
13:30 T4 Tech
36:53 T5 Tech
44:30 Recap

Tags:
Strategy Games, Victoria 3, Interest Groups, Economics, Production Methods, Colonization, Playing Tall, Landowners, Industrialists, Armed Forces, Intelligentsia, Carthage, Hannibal Barca, Suez Canal, Ottoman Empire, France, Russia, Universities, Canning, Arms Manufacturing, Quinine, Malaria, Rifling, Tooling Industry, Clippers, Small Arms, Cannons, Timber, Iron, Soft Wood, Hard Wood, Migration, Encouraging Migration, Customs Union, North Africa, Multiculturalism, Mercantilism, Oligopoly, Hannibal Barca, Colonization, Greener Pastures Edict, Maps, Resources, Japan, Nippon, Shogunate, Automation, Revolution, Civil War

Starting Steps, How to, Starting a Game, Beginning
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He's just against automobiles because they keep interrupting his videos.

ryanboyle
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I don't know if it land with anyone else, but I do love the 'hide your children, we're going to look at a spreadsheet' joke you make.

TheChuckPDX
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Oil price is something I always ignored. Ended up having to invade Iraq and build a bunch of rigs there😭😭

jonesaffrou
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They changed the radios a bit. You now also need them for siege artillery and the final escort ship (which is pretty strong, basically an ironclad with extra buffs). Both of these are still tier 4, so I do find myself rushing radios a bit more nowadays. These techs are just so crucial for really being able to trash great powers like great Britain late game, inferior numbers be damned.

The telephones have also improved quite a bit. Your pops consume them like crazy. Their inputs of lead and rubber are also very nice as profitable resource industries. You'll usually have rubber online by then and due to houseware plastics actually reducing the lead consumption of the glassworks, the electronics comes pretty much at the same time to take up the excess lead.

You are right in that you will rarely research it before central command, though when I prioritize society tech in era 3, that one will usually natspread fairly early to me. I will then definitely actively go for it more often than not. Getting it also allows you to get the journal entry that boosts radio research, so that's just an extra plus.

Probably not more valuable than a lot of the electricity stuff, but that should mostly be B tier imo too.

tijmenwillard
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I think you're doing art silk a bit dirty. If you don't have domestic production of silk it will make your clothing factories a lot more profitable. And it boosts sulpher consumption by having you make more synthetic factories.

cheetawilliam
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based on the efficience on sulfur, on the sikh empire gameplay you would actually want to start by annexing sindi cause there is a lot of sulfer in there and the pops are accepted so filling the jobs would be easy and since you joing britain customs union you would have a lot of demmand

aslattiel
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But if we don't get Automobiles, how are we suppose to get our own Wee-Woos, I think you are missing the bigger picture here.

potrak
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Electric railways should be S tier because in transition to late game economy you need shit ton of engines. Without more engines you can't even build electric plants which makes the whole loop impossible. I don't start switching to electric economy without electric railways but that being said, if you are out of labor and you have more important techs in military and society maybe you can give it a pass for a while.

MrErdem
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I think telephones are better than C. The pop demand is crazy and you can export it everywhere. In my games, telephones are always a huge gdp boost.

erasmus
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Love these videos, can't wait to see society and military.

Drago
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I focus on military late game, because by late game i have 2x GDP of the best AI controled country, and I just need more prestige to be no1 on the leaderboard.
I just go for breaking every rival into many smaller countries.

kalu
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anything oil related except oil turbine, i guess

FishyAltFishy
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in my mental tier table i think i bump plastics up to a strong A, because i find i always need all that glass to be able to make the pm switch to steel frame construction

JimStorrie-vs
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One tech I would like to see in the game is synthetic oil and rubber.

winstonvontoast
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Solution for Electricity is to simply not play with Autonomous Construction Queue since the AI always ruins stuff with it. Tends to make it very hard to get the journal industries for Booming Industries and all that because there are all of these buildings in the queue that are still level 0 but counting towards the requirement. Just control your buildings and actually have fun.

And I don't think you want to have no demand for automobiles. You still want pops to want automobiles because they are incredibly efficient at satisfying their transportation. They always have ridiculous demand for automobiles (I mean duh, they're cars) so if you are only making a few then they are disproportionately highly increasing your SOL per building and you can still just build only a few to leave them extremely expensive. You don't need to switch all your motor industries over, but just as many as you can to still sell at 1.75x their normal value. There's no such thing as an input shortage on a good that is only consumed by pops, so demand for them cannot be a bad thing.

erterttetert
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I have to agree with automobiles, every time I activate the PM, the building tends to lag in hiring from being so damn inefficient (making engines more expensive), rail subsidies shoot up, and it just seems like I need to invest a large amount of construction to sate the demand for automobiles when I'd rather be doing something else. The military benefit doesn't seem worth it. I feel validated by having my feelings confirmed with numbers :D

axxshadowzz
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I wonder what Automobiles' demand satiation is compared to its input costs both material and labor wise. That is, I wonder if Automobiles look bad from a production perspective, but their base value is so high that it can satisfy consumers very efficiently. Thus, it's an efficient way to increase SoL. That said, I only ever go heavy into automobiles as the U.S. since it gets so many nice throughput bonuses for the entire production chain.

adrianperez
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Ok this tier list fits with my feelings that most of the later produktion techs feel really bad to research expecially if you dont have labor shortage yet

lasseortmann
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what i would really like would be to have is a pharma industrie and hospitals in addition to healthcare as institution

lasseortmann
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There is a reason for Electircal Generation to be researched early. Electrical Streetlights are a great way to increase SoL in specific states.

deinemutter