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CRYENGINE Tutorial - Art Asset Pipeline: Collision Proxies (3DS Max)
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In a new Master Class tutorial series, Alin Alexa, one of our Technical Support Specialists, takes you step-by-step through a proven-in-production art asset pipeline.
Timestamps:
0:28 – Introduction
1:46 – CryTools Installation
2:13 - Physical Collision Proxy creation using the CryMAX Tools
3:43 – Multi - Material Setup
7:20 – Export using CryTools
9:30 – CryTools Proxy Helper Utility
10:43 - Physical Collision Proxy creation using the FBX Pipeline
13:22 – FBX Import into CRYENGINE
The first video in this series demonstrates how to create physical collision proxies for your assets in 3DS Max, and then get them into the engine using the CryExporter tools, in this case focusing on the CryMax plugin. The same process is also shown using an FBX pipeline so you can pick your favored workflow.
Timestamps:
0:28 – Introduction
1:46 – CryTools Installation
2:13 - Physical Collision Proxy creation using the CryMAX Tools
3:43 – Multi - Material Setup
7:20 – Export using CryTools
9:30 – CryTools Proxy Helper Utility
10:43 - Physical Collision Proxy creation using the FBX Pipeline
13:22 – FBX Import into CRYENGINE
The first video in this series demonstrates how to create physical collision proxies for your assets in 3DS Max, and then get them into the engine using the CryExporter tools, in this case focusing on the CryMax plugin. The same process is also shown using an FBX pipeline so you can pick your favored workflow.
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