GameDev Stream - TDD and Unit Testing in Unity

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In case of trigger it's good to test it to ensure the layers are setup properly, and ensuring preconditions . Don't you think so?

SHOOTINGDNA
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I've learned not to trust unity or any other code libraries. Sure we use them, but sometimes they have problems. Unity has a lot of flaws and the only guarantee is the one you yourself program in. For example, unity physics will not guarantee fast moving projectiles will always collide. However I have. I sat down and programmed in raycasts that measure distance traveled and no matter the speed or movement trajectory, they will collide into anything they approach.

ZaCkOX
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Just to make it clear, (normally ) you should not test the trigger, but you should test the code begin the trigger :)

AHumblePrayer
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I tried a several times to use the test framework in unity. But regurarly I got the message that the assembly is not reachable.

prdevstudio
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You know what tutorial I can't find, at least a good one anyway?..an advanced character AI enemy..including patrol, peruse and shoot using Mixamo character and animation . Don't fancy it do you?

random_precision_software
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test calculations, some logic - not tdd, not have to be unit test, but automated

halivudestevez
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