Programming Challenges - 19 - Perlin Noise (C++)

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In this challenge, we learn and program the Perlin Noise algorithm, which is primarily used for terrain, texture, and other forms of procedural generation. Its goal is to create a natural feel of patterns that align better with real life in comparison to random generation.

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I gotta say, your channel is just amazing and needs to grow!!

fudgeracoon
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Great video! You should do a challenge or project of creating a compiler

anonymoussloth
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Ah...man...sound😧
btw thanks for the links😊

r.k.b
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Really nice tutorial. I have a question. How to include variable header name.
Example:
#include <iostream>
string name = "header.h"
#include name
and I got error so Do you know how to do that.

akriminsoe
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I am making modding program for my game. How to find header files and include those but I don't know what are the name of header files. How do I do?

akriminsoe
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Nice tutorial but we don't know how to generate terrain with this Perlin noise so pls upload how to generate terrain.

akriminsoe