Creating a Custom Tab System in Unity

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In this video we take a look at how to build a Tab System for a UI Menu. We create a flexible Tab Group and Tab Button behaviour system that allows to easily switch between GameObjects or execute custom code when a Tab in the group is activated or deactivated.

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I didn't even need to watch the video, just seeing the title made me realize I needed something I didn't have before. I always just programmed tabs separately depending on what system I'm making, it never even occurred to me just to make a generic tab system lol. I should do that.

BlakeGillman
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Really good tutorial. Straight to the point whilst not missing out on any explanations. Instant subscribe. Keep up the good work!

buzzebee
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This is... amazing. So clear and direct to target. You are the master dude. Instant sub!

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I am so glad this was in my recommended! So much better than most tutorial videos on game dev around YouTube. Keep it up!

Assasin
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Man, this is amazing.
Really cool and organized way of doing this.

God Bless you and thank you for such content.

LuRybz
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Your tutorials are awesome! I really enjoy your thought process and how articulate you are when explaining it.

storiesstrauss
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Man you're a genius, I'm lucky to find your channel!!! Thanks a lot for the tutorial!

jdmozo
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"You could do this manually with buttons, but that's tedious" *recreates buttons from scratch*

PyroOfZen
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Again amazing, I love all your content and this one helped me strait away. I found few "make your tab" tutorial, but after seeing your, I had to change whole logic, because it is much more clear, and feel really profesional.
I hope your views will skyrocket because there is few channel with such heigh quality tutorials.
Wish you the best. And many thanks for any of yours video

nemlinkacompany
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Great video. Quite refreshing to see some well organized code that doesn't feel hacked together. I subscribed in hopes of seeing more like this.

TheHyvin
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This video is great! Hoping for more tutorials :) Definitely right up there when it comes to clear and concise explanation and format. SUBSCRIBED!

Gathrey
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hey man, great guide! Looking forward to more stuff. While I might know how to do basic things, the way you go about things brings a lot of ideas and new ways of thinking to solve my game dev problems, and is a lot cleaner as well.

KhrisKruel
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Perfect, thanks a lot! The small little trick with using an image in an event to turn it on and off was great. Now the main menu of Space Chef is starting to look and work really well! :)

BlueGooGames
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Hold the phone.... 3:00all the years ive been using unity and i Never knew you could change the icon of the scripts and

RiorXD
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Wonderful video. Precise, direct, focused, lean, and very well explained. Thanks a lot!

hernandonj
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Your tutorials are always so clear, keep it up man!!

nericarcasci
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Great video! I'm making my own UI toolkit and your videos have been really useful.

eggsareliquidchicken
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Amazing video! I love how you explain everything in such a way that can be abstracted and used in different contexts, not with the specific use of the demo in your videos.

In case anyone is having trouble with the trigger of OnPointerClick (both OnPointerEnter and OnPointerExit work for me, but OnPointerClick does), I've read on other sites that adding a Button to the Tabs could solve the issue. It does for me, although I still do not understand why the two first events work, while the third doesn't.

davidsesto
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Great tutorial, really appreciate the effort you put in. Keep it up!

TipToeTiger
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This is exactly what I needed for my generic table top character builder and tracker. Thank you

TheErusPrime