Using UE4 construction scripts to generate procedural walls (persistent)

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Thanks for the knowledge!
Using the "ADD" Initial seed to Index- I kept getting all the same Mesh, I had much better MeshArray randomization with a "MULTIPLY" Inital Seed by Index instead.

ReedCasey
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I just started learning blueprints and I've been trying to solve this problem. I didnt know how to implement seed functionality until now! Thanks a bunch dude

umermemon
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thanks for this helpfull procedural.
i'm on unreal 5.2 and wasn't able to make the "make random stream" work well (all walls types were following, like W1/W1/W1 then W3/W3... it was not random). I used for seed, a random stream variable (instead of an integer) and plug it into the "random integer in range from stream. it seems to work as is.

summer.vfX-trem
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Great job but i have a problem i want to place only ONE door in my wall at a random place how can i do it ?

erayyesil
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Like, like, like, <3 <3 <3

michelsantos