The Fatal M1 Abrams Armor Flaw In War Thunder

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The M1 Abrams in War Thunder is a very good tank, however It does have some issues with it's armor that I show here.

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Having this Weak spot doesn't mean the M1 is bad at all, if you aren't doing well you are having a skill issue :).

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SeanFicken
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>Ground RB
>Looks inside
>Planes

kawaii_milkshake
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Been playing top tier USA for a bit now and the biggest threat to a M1a2 is Su25sm3 or ka50/52

sammie.r
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SAY THE LINE, BART!

"Here's the manual for the M1 Abrams including its armor"

champagnegascogne
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Gaijin also needs to buff the IQ of the players, would help tremendously.

Boris_The_Turtle
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The only issue I really see is how thin the armor on the turret ring is, and how Gaijin has refused to correct shatter angles. It seems to me that they think if a round hits at a sharp angle it will magically stay fully intact and ram right into armor.

Thebaconmurderer
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There are two things that gaijin should fix about Abrams' armor because there is a lot of evidence to prove it:

1. Turret ring: it should be Volumetric, it is true that it is 50mm thick, but it is placed face down so the protection effect should be 200-300mm, which will definitely prevent SPAA and IFV from shooting through it.

2. UFP: this is related to game mechanics, APFSDS does not bounce like a ball.

tin
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If the weakest spot is under the main gun that means he is looking at you. Balls off steel in real war to take the time to hit that .

robertrousseaux
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irl the turret ring isn't a weak spot as the ufp is designed to shatter rounds that hit it, And the chances of directly hitting the turret ring are extremely low.

doubleaplays
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I tend to find the lower glassis only being a weakspot in the way that it does kill the driver, and that's it. Which in top tier is not "hitting a weakspot" and more "suicide with later assist bonus".

KorporalNoobs
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the UFP is utterly hilarious as I find that shells will actually ricochet off of it and bounce up underneath the turret to kill the commander and gunner.
The Abrams turret ring in game is so bad that some WW2 full caliber shells can punch through

TheTISEOMan
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You need to address the real elephant in the room. Gaijin has not implemented the turret ring armor correctly and made it larger than it is in real life.

anferneejones
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The M1 armor package was designed against what was assumed to be a 115mm tungsten round fired around 1650 m/s. The m744 would probably have defeated it well past normal engagement ranges. That the armor was considered good, had more to do with the fact that the USSR didn't introduce any Monoblock rounds in any real number until around 1987! With the BM-42 not being procured in any real amount until 1989-1990!

evanbrown
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Why everyone else needs to have a turret ring weakspot but the abrams is the exception?

fissis
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Real tanks aren’t able to so easily target specific parts unless you’re extremely close and the target is unaware of your presence. A battle is 3 Dimensional. Many other anti tank weapons are trying to kill you. It is possible, just not near as much as a game would have you believe. Barrels wear and older barrels don’t have the accuracy. I have been on ranges where one tank would have three rounds touch each other at 1 km but the norm is not quite as beautiful .

robertrousseaux
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Yeah, it is a very big drawback on small and narrow maps. In my opinion, on biger maps its not that much of an issue if you are constantly on the move. Still frustrating nonetheless.

BUSZ-iitf
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the problem is also in how Aiming works in this game, because the gun gun moves as easy as moving the mouse, it follows the mouse movements perfectly, there is no "machine feeling" like without stabilizers in lower tiers ... and because of that players simply can aim at weakspots ... look at other tank games like Squad or GHPC where aiming is more realistic and hitting those weakspots wouldnt be as easy

MrZelatur
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Gaijin still thinks that the M1A2 -> SEP V2 have the same armor from the Swedish trials which was an export tank without DU.

Kwisss
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the biggest issue is the comical amount of spalling the turret ring does and the comically large snapshot every top tier mbt has on you, meanwhile t-XX's a dramatically smaller vehicle if you shoot drivers port will most of the time only kill the driver and maybe the breach and their only weakspot that can somewhat reliably kill them is the lower which means there's pretty much 0 places you can snapshot and disable or kill T-XX's

Brzzzyexe
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There was a bug report of the turret neck being volumetric and 260 mm + LOS that was acknowledged. In general it shouldn't spall so much when hit.

Kwisss
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