UE 4.21 - How To Open And Close Assets Using C++ And Python

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Unreal Engine 4 - How To Open And Close Assets Using C++ And Python

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#UnrealEngine #UE4 #Python #UnrealTutorial #PythonTutorial #EditorScripting #Editor #Pipeline #Scripting
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Thanks for this video, this was the only reference I found close to what I need to do with python and unreal engine.

JR_stunts
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Hey alex, wanted to say that your videos on unreal python is still helping me alot to this day :). I read in a comment you left in another video though that you haven't touched unreal python since 4.22 was wondering if there was a specific reason why you transitioned fully c++?

Elkkkkkk
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I'm not sure what I'm doing wrong. The C++ functions are being called because I included some custom Output messaging but it's not listing the assets that are open.

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