2D Scroller UE 4 Lesson 21 : Adding Character Sprites Part 2 Using Enumeration

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This tutorial has been made to show everyone how to make a 2D scroller in unreal engine 4 this is aimed for beginners to more advanced users.

Hope you guys enjoy
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I also found out that if you want a flipbook to just play once, you can get the node "Set Looping" under Component>Flipbook and leave New Looping checkbox unticked (this is a boolean). Hope this can be of any help for the other viewers. Cheers!

acebernardmeneses
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Little precision for the ones who may encounter the same problem than me. To reduce the Capsule Half Height for the death animation, the capsule radius needs to be twice smaller than the Capsule Half Height to work as expected. Otherwise it will only reduce until it gets equal to the capsule radius and the character will still be floating.

loicbouvier
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hey wazza tnks for the tutorial you are helping me to make my first game hope to see more from this series soon =)

rod
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When I hold shoot and move He just slides, What should I do in Bp(BluePrints)

RenDoggg
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17:53 i used set capsule half height for one of my slide after one i pressed key for the slide height permanently remained half i don't get any tutorial for

craftit
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great tutorial that deserves more views.quick question, you cant tell it with your jump animation bc its one frame, but pressing jump loops the animation for my sprite, which looks bad, i tried using stop function but that stops all subsequent animations. thanks for your help

JohnAjodah
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i can not find, ,Enum Character Animations'' at variable

cosminandrei
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Hello, im 5.36 you used 'Enum Charecter Animation', but this enum is not anymore. What can I do instead of it?

gokhan.bayhan
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When you said that this process is completely different for 3D characters, what does it entail? Is there any sample or documentation you could point me to?

ananthakrishnankrishnan
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How to deal with such a problem? when idle, character's legs touch a pixels of tiles, but when running and dying, he hovers a couple of pixels higher. In a jump too, but it is not so noticeable.

MrHollera
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Plz Help i dont have Enum character animation ( i use 4.14.3 version Unreal Engine

LMGMOB
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>< hey there, your tutorials are awesome and I was doing fine until 20min ago I encountered a strange Bug regarding the CapsuleComponent size. I was changing the capsule size of the 2DSideScrollerCharacter in the BluePrint editor and it was fine but now when ever I change it and compile save then play, the Capsule size won't change (so my Character is floating in game), however I realised that in the Main UI outside of the BluePrint editor, when I clicked on the character in the Perspective view of the entire map, I see the Capsule remains unchanged.. and by changing it in the detail tab on the right hand side, I could modify the Capsule size and it works... but if I edit in BluePrint Editor it won't change it...

The only thing that would work is the Colour of the Capsule Wire frame..
could you please help me with it? Thanks :) I'm Using Unreal 4.14.1

SuperMosesfly
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Super video, super tutor.. big Like for you and "Microsoft Word is playing Insurgency" lol :D

the_survivalist
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when I tested the jumping, shooting, and my mele attack animations, nothing happend. do you have a solution to this?

Akir_aMo
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hrm, my Set Capsule Half Height doesn't seem to change anything no matter what I put in :/

SuperMosesfly
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I don't think you read these I can not for the life of me find the movement blueprints in my character BP! any idea why this is?

tywinlannister
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i made the event graph the same as yours

Akir_aMo