Blender 2.92 | Convert Geometry Nodes object to Mesh

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In this video, I will show you how to Convert (Explode ) Geometry Nodes object to Separated Mesh (editable object) using Apply option Make instances real and Export file to .fbx, .obj for unity 3d or unreal engine etc, It also work on blender 2.93, blender 3.0

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You don't have to use a point cloud anymore.

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For those who wants to convert to mesh, you have to check the "As Instance" in every "object info" nodes of the pipe. Then Ctrl+A and "Make instances Real".

Xavwanderboy
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Can't believe they haven't added a node for this yet.

NicCrimson
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I get weird effects when I use "make instances real" in Blender 3.0.1. There are multiple copies of the whole geometry.

HenrikWichert
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thank you for this video it helped me a lot

mantaran
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Hi, is the fbx file you exported with animation information? or just static mesh?

kellymo
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Subscribe if you done Shortcut key Ctrl + A
On subtitle before watch

CGBit
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how do I apply the objects on the parts where I weight painted only?

lucutes
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Nice! Can it aslo beexported with animation information to unreal for example?

martinmenso
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got to love how you just skip the whole step of how you added the rocks. this does not work if your trying to follow along.

snowlord
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ggwp :v I was touching apply and nothing. Thx.

diegohiroshiysusvideos
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I feel like I was just shown how to use the modifier This doesn't really help people if they don't know the proper node set up before you go to modifier and apply. Converting a curve to mesh is easy and you can just apply that. But when you add objects onto a curve and then try to apply there is a more difficult way to apply, Your video is like 20 that I have watched that just dont show really what to do to get a actual curve with points with object attached to convert to mesh usable outside blender.
Not sure why this is like trying to find bigfoot.

wolfgangtell
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thank you!
stupid developers cannot into button "apply modfier"

waltage