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Unreal engine - synchronize character motion with custom server using WebSocket

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The document outlining step by step on what I needed to do to achieve what's in the video can be found here:
In the previous video we had the character enter the game world:
The custom server that I am using can be found here:
It's not complete, but feel free to experiment with it.
In the previous video we had the character enter the game world:
The custom server that I am using can be found here:
It's not complete, but feel free to experiment with it.
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