Slayer Basic Guide (Guilty Gear Strive)

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#fightinggames #guiltygear #guiltygearstrive

Slayer is the final character to be added as DLC to Guilty Gear Strive Season 3. In this video, we will look at what type of character he is, his pros and cons, important moves, some simple combos, and some simple (and more advanced) tactics.

0:20 - What type of character is Slayer?
0:54 - What are Slayer's pros and cons?
2:00 - Slayer's most important moves in neutral
7:35 - Slayer's most important moves for rush down
12:55 - Slayer's most important moves for defense
14:13 - Quick combos
16:30 - General strategies
18:18 - Some more dandy tactics

#gaming #lordknight
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How are you feeling about Slayer?

(also pls subscribe)

LordKnightfgc
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LK describing the FG phases is like Hisoka explaining bungee gum. I already know, i see it coming a mile away, and i appreciate it every time.

zachmoore
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with the hair and beard Knight looks somewhere between 16 and 66

nemanjaz.
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Appreciate the Symphony of the Night Underground Caverns music at the start

Zman
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"The input is not easy" Understatement of the century

GloriaNeuMusax
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I like to look into LK's eyes when he has to explain how 6P's work for the 84th time, just to see if he's ok.

disorderedfm
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Moms a gorilla grandmas a gorilla ima gorilla

terry.
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one thing you didn’t cover is that after you break the wall with super or wild assault and get the hkd, you can whiff k mappa for your oki. you get a high/low mix, a bite or if you think they gonna reversal you, you have time to block reversal super or dp. I’ve been getting sm mileage out of this.

fardsmel
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Pilebunker loops are a funny side effect of all the things they've put on pilebunker to make it fit into strive.

•Guard crush for that big heavy feel of a move that's really powerful.

•Tonnes of recovery to negate the forced 30f of guard crush recovery and make sure the move is negative on block.

•Sliding knockdown so that on CH the added frame advantage for pilebunker can combo into mappa and also to prevent all the recovery making it negative on hit.

•Standard strive QOL stuff to ensure that you don't get situations where a move sends someone the wrong way.

All these things come together to create an unintended but awesome application for pilebunker in combos.

It's highly likely that in any patch that affects slayer in the future pilebunker might receive a damage reduction on repetitive hits or slightly lower damage to compensate for him being able to do more than one with the right routes and given arcsys approach to stuff that just looks cool it's unlikely they'll remove the ability to loop meterlessly.

roarkviolet
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Never have I felt so dandy playing strive :)

MGengarDude
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Told myself I'd come back to Strive if they brought my man back -- this guide helped me catch up just a little bit more! Thanks LK! 🦇

flclbeans
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Your Strive tutorials are the clearest to follow. Thank you for this.

Christian-wrge
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Hey man thanks for the guide. This gives me answers for things I wanna improve on with Slayer based on how I played him yesterday. Can't wait to see you cook with him!

mystic_ramen
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Castlevania OST in the background is fitting 👀

JermyLerm
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Color 5 gang rise up the emerald green looks so clean👀

colton
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Strikes me as a character with a lot of optimization coming his way, especially with those reverse pile bunkers. Reminds me of Xrd Kum's clap super, where you position the enemy behind yourself so after they tumble, you get to just keep hitting them and having them pull you both to the corner.

Also, I know it seems like a very "noobish" thing to point out, but Last Horizon does SO much damage, and is so simple to combo into, that I feel like it may actually prove relevant in high level. I know normally, you're looking to spend that 50 to do something unsafe or confirm into a good damage with HKD, but if a Slayer finds themselves getting positive bonus with a decent chunk of meter in the bank, I don't think it's unlikely for them to end up with 100 meter, and a way to just end the game. Guts thresholds are going to be VERY important for it, though.

DrDestructo
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Commenting for the algorithm. Keep it up LK!

ryanschlecht
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Thanks. Been waiting for Slayer for 3 years. Can't wait to play him again.

BrotherShaw
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The Castlevania music is a nice choice!

rfs
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Probably the coolest returning character for me
Especially since my beloved Haehyun would not work in strive

VULTRAKill