Neat AI Does Pacman Flow Field and Maze Generation

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This video describes how to automatically create a maze and how to create a flow field for basic path following..

I'm using it as a starting point for the Pacman ghosts I'm coding so I can use a neural net to evolve Pacman to the stage where he can win the game..
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Just found you recently, really enjoying your work, it's fantastic. Thank you so much for sharing it with us, cheers!

Aupheromones
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Could you add the next video in the description? Great channel btw, keep up the good work.

Aeolium
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I would also love to see a 3rd-Person version of Pac-Mac within semi-transparent walls and the ghosts glowing.

ThankYouESM
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Nice Introduction for the upcoming Pac-Man video

thehobbyshow
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Thank you for an excellent video and especially your detailing of conception and implementation of the algorithm, as I found this very fascinating. It's interesting to see how path finding approaches like this can be explained using colourful visualisation which really helps.

PaulMillard
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I made my own maze generator that first tries to almost fully fit lengths of randomly shuffled 4 and up... depending on the width and height of the entire maze... then randomly shuffled 3s and 2s... then finalize the rest with ones. That makes the maze look more complex while also always very beautiful to look at in showing various patterns. Also... the lengths will always have a 90 degree turn... or will just branch elsewhere at a 90 degree after backtracking.

ThankYouESM
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thaaat's how
pathfinding works.
cool.
thank you.

Ritefita
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Absolutely excited for your pacman project now

plasma
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When you compute a new square, you should take into account the lowest of all its neighbors, not just the current active square. Also, zero out any neighbors that are at least 2 steps greater than the newly computed value. This will fix incongruities.

merlinjim
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Why does the index for your maze array start at 1. This is forbidden.

MrCumberlander
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Are you still working on the TicTacToe one? I am really desperate to know why my method does not work :(

thehobbyshow
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Hmm, is that maze generation basically DFS?

JMPDev
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anyone else get a bards tale vibe from these mazes :))

valuepurposemission
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Pac-man AI are not based off of a flow field; it's way more interesting than that, though it uses shortcuts to reduce the complexity of the maze.

zobososhizion