Trine 2 + Goblin Menace - COMPLETE Walkthrough - Gameplay

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Trine 2 is a side-scrolling, puzzle-platform game developed by Frozenbyte. It is the sequel to Trine and was released on Microsoft Windows, OS X, PlayStation 3, and Xbox 360 in December 2011, and later for Linux in March 2012. Trine 2 allows three players to play the iconic roles of a wizard, a thief, and a knight in a simultaneous cooperative mode. A Director's Cut edition was released via the Wii U's eShop on the console's launch day in all regions except Australia and Japan. The game was also released as a launch title for the PlayStation 4 in North America and Europe in 2013. On February 13, 2019, it was announced that a port to the Nintendo Switch would be released on February 18, 2019.

Trine 2 is a puzzle-platform game, requiring the player to use the skills of the three characters, Amadeus the wizard, Zoya the thief, and Pontius the knight, to navigate each game level. As with the first game, the mystical "Trine" has bound the three characters together into one common entity, and thus the player controls only one character which can be switched to the other two at any time. Each of the characters has unique abilities: Amadeus can use magic to grab onto certain objects in the game world, and create boxes and planks to be used to get around; Zoya can strike at objects with her arrows, and grapple onto certain surfaces; and Pontius is strong in combat against foes, can bash apart walls, and deflect projectiles with his shield. A combination of these elements is necessary to complete each stage in the game's world.

Characters have individual life meters, and if one character's meter depletes, that character cannot be used until the next checkpoint is reached. If all three characters lose their life meter, the player must start back at the last checkpoint. Throughout the game world are special magical vials, and for every fifty of these collected, the player receives a skill point, which can be used to gain abilities through a skill tree for each character. These skill points can be used collectively for each of the three characters, and can be traded between them.

Trine 2 also supports up to three players in a cooperative mode. In this mode, each player controls one of the three characters, but all must be unique; three players will be forced to play as Amadeus, Zoya, and Pontius. Two players can switch characters as long as both agree to the swap. If a character dies, the other players can revive the character at the next checkpoint. The skill tree is shared among all characters, based on the hosting player's saved game.

Story elements are incorporated into the game through the use of an all knowing narrator (voiced by Terry Wilton) as well as in-game scripted sequences. Scattered throughout the levels are also letters, poems, and documents which further flesh out the backstory and provide additional insight into the game's characters.

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Trine 2 + Goblin Menace
Complete Walkthrough

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0:00:00 - Intro
0:01:03 - Prologue
0:01:28 - Chapter 1: The Story Begins
0:10:20 - Chapter 2: Forlorn Wilderness
0:42:09 - Chapter 3: Mudwater Dale
1:16:14 - Chapter 4: Mosslight Marsh
1:43:31 - Chapter 5: Petrified Tree
2:11:59 - Chapter 6: Shadowed Halls
2:52:04 - Chapter 7: Hushing Grove
3:25:50 - Chapter 8: Mushroom Caves
3:54:19 - Chapter 9: Mushroom Murk
4:09:43 - Chapter 10: Searock Castle
4:51:52 - Chapter 11: Eldritch Passages
5:38:32 - Chapter 12: Icewarden Keep
6:12:35 - Chapter 13: The Final Chapter
6:19:15 - Ending

Goblin Menace:
6:21:59 - Prologue
6:22:47 - Chapter 1: The Heroes Return
6:57:42 - Chapter 2: Deadly Dustland
7:28:35 - Chapter 3: Belly of the Beast
7:57:08 - Chapter 4: Brackenridge Rise
8:39:40 - Chapter 5: Cloudy Isles
8:59:08 - Chapter 6: Goblin Machinations
9:04:23 - Ending
9:06:15 - Dwarven Caverns
9:24:15 - Credits

#Trine1 #Trine2 #graming
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0:01:03 - Prologue
0:01:28 - Chapter 1: The Story Begins
0:10:20 - Chapter 2: Forlorn Wilderness
0:42:09 - Chapter 3: Mudwater Dale
1:16:14 - Chapter 4: Mosslight Marsh
1:43:31 - Chapter 5: Petrified Tree
2:11:59 - Chapter 6: Shadowed Halls
2:52:04 - Chapter 7: Hushing Grove
3:25:50 - Chapter 8: Mushroom Caves
3:54:19 - Chapter 9: Mushroom Murk
4:09:43 - Chapter 10: Searock Castle
4:51:52 - Chapter 11: Eldritch Passages
5:38:32 - Chapter 12: Icewarden Keep
6:12:35 - Chapter 13: The Final Chapter
6:19:15 - Ending

Goblin Menace:
6:21:59 - Prologue
6:22:47 - Chapter 1: The Heroes Return
6:57:42 - Chapter 2: Deadly Dustland
7:28:35 - Chapter 3: Belly of the Beast
7:57:08 - Chapter 4: Brackenridge Rise
8:39:40 - Chapter 5: Cloudy Isles
8:59:08 - Chapter 6: Goblin Machinations
9:04:23 - Ending
9:06:15 - Dwarven Caverns
9:24:15 - Credits

Khonziel
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nice gameplay! Took us also 10 hours. The dlc stole the last brain cells I had. My group now monkee :)

PictHD
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One of the most beautiful looking and atmospheric game of all times.

charlesdarwin
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I have some 8-years old vibes when I see this game. I was the first game I have ever played

melshreks
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ty, this video helped me sometimes, plus i didnt find all the pieces for the Dwarven Caverns so i looked on your gameplay of it, didnt feel like I need to play it, but it was nice chapter i guess.

stack
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Thanx you good sir. its was very helpful on this Free weekend.
=)!

joriei
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Just bought it on sale a couple of days ago its a beautifull game truly, how long would you say goblin menace extra story is in average?

Realmasterorder
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im trying to convince myself to want to try this game but it feels like a game that requires alot of grinding which willl annoy me....I hate grinding...i just wanna have progressive action...not stalled for minutes on end trying to figure out an area.

fatmanslim