Code Mystics Explains Netcode: Input Delay vs. Rollback

preview_player
Показать описание
Attention, fans of online fighting games: We put together this Netcode primer to explain Rollback vs. Input Delay, and also how to tune Code Mystics' netcode settings to give you the best online fighting experience!
Рекомендации по теме
Комментарии
Автор

For those asking, we'd be keen to add rollback to any games we're asked to, but it's going to be up to the owners of those games whether or not it's done. So, it's not us you have to convince, it's them. :)

CodeMystics
Автор

Thank you for giving amazing potential to Nickelodeon's Smash Bros

SuperWiiBros
Автор

great video, lads! appreciate a short, and coherent video about Netcodes.

RobertBelko
Автор

Thank you Code Mystics for greatly improving our online matches, this is so good.

e-trash
Автор

Whatever this is please put this in SF30TH anniversary collection

ciscodeer
Автор

Question, what is the song used for the video?

shinkirisame
Автор

people want rollback for smash but that sounds horrible. thing about falcom just standing there then suddenly your hit by a falcon punch in 1 frame with no start up.

TSMSnation
Автор

Who’s here after project slippi was announced

Reapstuh
Автор

Based Code Mystics. I recognize you guys from the ports of the original Killer Instinct games to Xbox One. Glad to see you guys are also contributing to community discussion!

BiffGheek
Автор

You guys are amazing! Thank you for adding this to Garou! Hope you guys will be able to add this to other great SNK classics!

luxerhusku
Автор

Just so I have this straight:

Delay=Your game will feel slightly sluggish because of the delayed inputs
Full Rollback (badly implemented Rollback)=Teleporting mid-match when the connection's rough
Partial Rollback (what people expect Rollback to be)= The game buffers slightly but hopefully it's too quick for people to really notice, so even bad connections should feel solid without too much mess, hopefully.


Did I get anything wrong here?

dracocrusher
Автор

And then we have Nintendo using 100% delay-based because the general concept of rollback wasn't an in-house idea >:(

NoshuHyena
Автор

Bruh Thems Fighting Herds, an indie fighting game developed by a handful of people, got better netcode than these AAA companies lol

meyeneetuks
Автор

Can play Garou from Taiwan to California nearly no lag. Please add rollback to kof98um and 2k2um. Show Arc Sys you're the better dev

hsiangyuchen
Автор

I tried reading about rollback in fighting games and it made no fucking sense this video made it 100% clear to me

vigorouspringle
Автор

Thanks for the amazing netcode update for Garou!

PikminExpert
Автор

Smash melee got rollback net code before ultimate

HauntedFennie
Автор

MR SAKURAI IF YOUD LIKE TO DIRECT YOUR ATTENTION HERE TO THIS VIDEO IM SURE WE WOULD ALL APPRECIATE IT.

RoseyMapleGoth
Автор

thank you very much for implementing netcode rollback in GAROU

next please kof98um kof2002um we are waiting :)

brothersbogard
Автор

Keep doing what yall do for SNK. I appreciate you all more than you know.

strykerdragoon