How to Make a Creature - Dinosaur Breakdown

preview_player
Показать описание
In this creature video tutorial, we do a proper breakdown of a really cool dinosaur asset, Styracosaurus, by Damien Guimoneau, where we talk about the sculpting, modeling, uvs and texturing of an asset.

Styracosaurus – Model & Textures

01:01 - ZBrush Sculpting
17:03 - Mari Texturing
28:52 - Topology

Make sure to follow us on social media to stay up to date with what's going on!

Subscribe now!

Our episodes are also available on all major podcast services!

#Creature #ZBrush #Texture
Рекомендации по теме
Комментарии
Автор

I saw this in artstation I was amazed right away at the quality of the asset 😍

SuperAza
Автор

This is amazing!! I was wondering if you could do a video that breaks down the difference between game models verses film models--especially retopology

mrsturtevant
Автор

Great video, as always guys! Its great the balance between a good sculpt work and a good texture work. I saw this model on Artstation and the Diffuse maps looks insane! And now here watching the ZTool and all the detail its awesome. Congrats guys! love your work!

Ferusabiaga
Автор

I see dinosaur, I click like, I'm a simple man

lansakara
Автор

Just started modeling a dragon, was looking for a good tutorial. And BAM there u are! Nice video, thanks a lot! :D

maximgehricke
Автор

yeah joined during covid in texture/lookdev and pretty much everyone is working in isolation. Generating curvature maps in Substance and doing manual painting is the norm, where the modeler just hands it off. Great to hear the experience isn't the same everywhere.

AbhiMoz
Автор

Quote 100% (19:57). UV layout can not be done by the modeller for me too. Also i add that, as a texture artist, you should teach what’s important too keep in mind when modelling, like for instance straightening an arc shell, expecially if you are gonna work with the same person for a long time. This will improve the speed of teamworking as hell

lorenzomanini
Автор

I've been using Substance Designer for generating high res alphas for some of my creatures and because it automatically tiles, it is perfect for sculpting. And I have started doing work with UDIMs and I split the model in such a way that I can get my extreme details, and keep the animation mesh intact...

KRGraphicsCG
Автор

Please breakdown Love Death and Robots!

Awesome video :)

YourFaceGodDamint
Автор

I like how much conviction yall spoke about Mari and SP and UDIM.
Conversation: Done!

MikeBeyene
Автор

If you don't use zremesher, what process do you use to give your sculpt good topology? I'd like to hear more about the process of setting up a mesh's topology/UV's to make use of tileable textures.

irkendragon
Автор

Please, please, please, break down Love, Death, and Robots' models! that show was AMAZING

asapGooby
Автор

Can we get a full advanced masterclass of any dinosaur?

raxlyy
Автор

I would love to hear a breakdown about the first episode of Love Death & Robots "Sonnie's Edge"

magik
Автор

Awesome breakdown! This is so insane how much information is for free. Thank you guys. I have a question about the details. Did he use a displacement map for the scales or is this baked with normal map?

pw
Автор

Please break down Love Death and Robots, particularly Sonnie's Edge, with animation and modeling of Khanivore and Turboraptor!

kayla
Автор

Only FlippedNormals can convert a selling video into a tutorial.

Takumy_
Автор

Does substance painter work with udims now?

Felix-oshf
Автор

great video. im a beginner and it would be sooo cool to know how you get the displacementmap from zbrush to ( in my case) substance and use it for this purposes...

pw
Автор

Basic tutorial of painting it in mari and zbush, , displacements, diffuse, cavitys, curvatures, , please :)

marambaia