OpenGL Tutorial 29 - HDR (High-Dynamic-Range)

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In this tutorial I'll show you what HDR (High Dynamic Range) is and how you can implement it in your OpenGL projects!

*Source Code*

*OpenGL Documentation*

*Discord Server*

*Patreon*

*Timestamps*
0:00 Introduction & Explanation
0:38 Checks
1:13 Exposure & Brightness
2:15 Tone Mapping Algorithm
2:25 Exposure & Details
2:39 Ending

*References*

#opengl #opengltutorial #computergraphics #cpp #visualstudio #3dgraphics #HDR
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Brilliant tutorial, thank you so much for recording the series!

caiyueli
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I wish you teach us how to smoothly transition between them.

silvertakana
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I thought it was going to be more difficult.
Fun fact: the video lasts 2^8 seconds. What's the next? Maybe 2^7 seconds? 😅

starklosch
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Hi i love your tutorials i am learning an lot I am new to opengl. Something has been puzzling me though. In the 3d model loading tutorial, in the default.vert vertex shader file crntPos = vec3(model * translation * -rotation * scale * vec4(aPos, 1.0f)); i dont understand how the whole thing works despite this transformation and also the camMatrix one not beeing also applied to the normals vector, if the vertex is tansformed shouldnt the normals be impacted too. what have i forgotten ? Can you help ?;-)

squenix
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I just bought HDR monitor, and I still don't know what it is,

maxpayenvenic