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OpenGL Tutorial 29 - HDR (High-Dynamic-Range)
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In this tutorial I'll show you what HDR (High Dynamic Range) is and how you can implement it in your OpenGL projects!
*Source Code*
*OpenGL Documentation*
*Discord Server*
*Patreon*
*Timestamps*
0:00 Introduction & Explanation
0:38 Checks
1:13 Exposure & Brightness
2:15 Tone Mapping Algorithm
2:25 Exposure & Details
2:39 Ending
*References*
#opengl #opengltutorial #computergraphics #cpp #visualstudio #3dgraphics #HDR
*Source Code*
*OpenGL Documentation*
*Discord Server*
*Patreon*
*Timestamps*
0:00 Introduction & Explanation
0:38 Checks
1:13 Exposure & Brightness
2:15 Tone Mapping Algorithm
2:25 Exposure & Details
2:39 Ending
*References*
#opengl #opengltutorial #computergraphics #cpp #visualstudio #3dgraphics #HDR
OpenGL Tutorial 29 - HDR (High-Dynamic-Range)
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