Dnd 5e Optimizer tries to learn Pathfinder 2e! Introduction Chapter 1 - Episode 1

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Kobold reading a scroll art by Novatonix:
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it is important to note that since if you have 10 above or below the DC you get a crit (success or fail) this means that a +1 is not only +5% to hit, but its also a +5% to crit or -5% to crit fail, so if rolling a 20 gets you exactly 10 above a +1 doubles your chance to crit

TheDoge
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Because of the AC+10 to crit, a -5 to hit is even more impactful, it's also a -25% to crit! (or if you have less than 30% chancee to crit then it lowers your crit chance to 5%)
Against creatures with high AC, it's also a +25% to critically fail the attack, which doesn't change anything with most weapons attacks but changes the effects of most spells.

Madolcheplayer
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On spells, basically only the first line is flavor text, rest tends to be mechanics. But yes, it's not a separate paragraph. The relegation to the first sentence helps some with parsing, but I agree a paragraph or "description" section would have been better.

malkyn
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For the record, Fortitude, Reflex, and Will saves aren't "new". Having a separate save for each stat is new in 5E, but older editions of D&D used Fortitude, Reflex, and Will.

brothertaddeus
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3:15 it’s important to know the wording here is “each additional attack” because it applies to any action that has the attack trait not just strikes. For example the trip action has the attack trait so it would both give you multiple attack penalty AND have multiple attack penalty applied to it.

PurpleCyanideTube
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Be careful that river has gators quick use your three actions for movement!!!

pedrolongoria
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Yes! I'm glad you started to cover pf2 content. Our table is now in another level, due to the freedom and variety of Pf2.

EnfermeiroPensador
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Genuinely love how Kobold is reading the whole paragraphs despite some things being carried over from other TTRPGs.

Props!

CommissarMitch
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Attack of Opportunity is also massively stronger in 2e than 5e. There's no ring around the person that has it that you can move safely around in, any movement in their reach triggers including standing up. It also triggers on more things. In 5e it's only triggered by leaving the "safety ring". In 2e you trigger for moving within that ring, making ranged attacks, doing something with the Manipulate trait (a few class abilities, most spells, drawing an item, etc.). Default AoO even disrupts Manipulate actions on a crit while variations exist that can disrupt other things. This can easily lead to you seeing more OAs happen in 2e than in 5e even though it's not as common an ability.

So you could say that while there are less things with Opportunity Attack in 2e, there's actually more Opportunities.

cheezeofages
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i'm so happy you dip your toes into PF. I'm about to have my first session in a few weeks if everything goes right. I'll be DMing for friends group (read first time dm, first time PF2)

TheHighborn
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This is going to be a great series! I love how you’re sharing your experience learning Pathfinder 2 with all of us!

jltheking
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For everyone: Get access to Pathbuilder 2e. It helps a ton in creating a new character.

CommissarMitch
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This time the mistakes are mostly on the writing side or missing information:
1:33 Funnily opening doors and drawing weapons are the "Interact" Action. But so is changing Grip to 2-handed, Reloading weapons with Reload and a bunch of other stuff I can never remember. The Interact action does a _lot_ of different things. It also is a Manipulate Action, so mind those Attacks of Opportunity with them :)
3:00 Note that the damage doubling is actually a specific part of the "Strike" Action. Other things (like spell attacks or spell saves) do not get this, unless the spell explicitly says it does.
3:38 It is important to note that beating the DC by 10 is also a Crit Success (NAT 20 is simply 1 Degree of Success Upgrade).
So a simple figure of thumb: At a -10 MAP your chance to _Hit_ is the same as your chance to _Crit_ was on the 1st Strike. In fact, I heard these attacks called "Crit Fishing" (as you hope for something that would have been a Crit on the 1st, so something unlikely).
General Wisdom on MAP is: "Don't bother attacking at max MAP, unless you got literally nothing better to do." And generally, _try_ to have something better to do. Except maybe as a monk and some Dual Wield builds.
3:57 Actually that is old. STR, CHA and INT saves were a new thing in 5E. Pathfinder uses only the 3 old saves. And you start at least trained in each of them. With the upgrades often also having nice side effects, like success upgrades (Rogue and Reflex) or resistance against Fear (Fighter and Will).
6:03 The first 1-2 sentences are often a annoying mix of flavor text and summary and I tend to not put too much weight on them, unless there is ambiguity to be resolved.
But a lot of others slavishly adhere to what it says there, unless it is directly contradicted or clarified later in the text.
So, YMMV.
6:40 In PF2 it is called Bulk. It represents both weight and being a poor shape for holding and storage.
And you won't get around Bulk calculations for all the stuff you are wearing. Including armor, weapons, ammunition.
7:17 Actually, perception is _not_ a Skill!
It is a special stat, more comparable to saves really. Stuff that talks about skills will not affect Perception, unless it also lists perception.

christopherg
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My crew and I started the Beginner's Box last night and got into our first encounter. It was fun but I forgot that AOO's were very specific as I almost had a monster use AOO without having the ability to do so. Gotta say, I really enjoy how specific everything is, leaving little ambiguity (in most cases).

DDCRExposed
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0:15 I would say the only reason the river example is bad is because it doesn’t give some specific wording/numbers like the distance of the river or the speed of the player. I would forgive this however because this is the beginning of the book and all it is trying to do is explain how the +10 -10 crit rule works and nothing else. There is a specific section of the book that covers how swimming works which relies on the characters walking speed (which can vary).
Edit: for what was said right after which I paused before. Swimming can only go so far typically half your speed on a success and your whole speed on a crit. It is a simple ask for the player to ask the DM how far across is the river and figure out how many successes it would take. Point being you would know yourself what it would take to cross and remember you have 3 actions to swim not just one check 3 and 3 movements.

PurpleCyanideTube
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One thing to be aware of when reading spells is that the first sentence in the description block is almost always (99% of the time) flavor text to set the scene in what something does. All sentences that follow will be purely mechanics, rules, and such for said spell.

Jinxykins
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Good stuff! Really looking forward to seeing you dig into the later chapters.

CFreezerBurnC
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I really enjoyed the video. You were dead right on the MAP. A -5 attack is pretty bad, and a -10 attack is pretty much a shot in the dark. Especially with the +10/-10 crits. Your third attack will only hit when your first would crit. So in general, it's better to use your third action for some utility, buff or debuff. For instance, you could move to a flanking position and give the enemy a -2 to AC (Which means +2 to hit *and to crit* against you and an ally.

joaootero
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I really appreciate you listening to the pf2e veterans and having the corrections right up front! Also gators funny lol

bookwormbeth
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Thanks for the video! It's been really helpful!

MK-unqp