[NVL #40] Tutorial: Introduction to Reduction compute shaders in WebGPU

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Hi my friends! In this video we will start another journey on the implementation of an efficient Reduction compute shader in WebGPU. Reduction is a pretty advanced operation, but at the same it can prove very usefull to be able to execute this directly on the GPU side for some advanced processing! In this recording we will start with a description of the testing environment we use and then provide an overview on the first 3 shader implementations we tested. This is only the beginning of course, as it is in fact possible to improve the performances much more, and we will see that in the next recording, so stay tuned if you want to know more about this topic ;-)!

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