which will land first?

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hmmmmm

#minecraft​ #meme​ #memes
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"Which will land first?"
Me, an intellectual: the player

palashverma
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they fall at the same speed, but the feather was already an entity, while the anvil had to wait a tick until it switched from a block to a falling block, so the feather started falling first, which is why it hit the ground first

EmilyPrime
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I can't stop laughing at the fact that people keep bringing super science-y stuff into this while I'm just sitting here like "oh, ok"

schoolaccountforschool
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My self confidence on physics lesson will land immediately

brainpower
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I think it’s because the feather has instant acceleration while the anvil speeds up to terminal velocity. A small difference but enough for the feather to land first

Edit: just so we’re clear, this is NOT an irl analysis of what would happen, this is my attempt to explain why a feather lands before an anvil IN MINECRAFT.

flyingbicycles
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"Which will land first?"
" *Classically, it's the player.* "

fshan
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legally the feather is the only one that landed, because the anvil broke and changed into the damaged anvil block.

comradeluigi
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"Which one's heavier; a kilogram of steel, or a kilogram of feathers?"

Alexa Real: "A feather"

jonsku
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I think its because the feather, as a dropped item, is always in "falling" state, but the anvil, is in a "placed block" state.
When the support is removed, the feather keeps falling, but the anvil has to spend 1 frame to update itself from "placed block" to "falling block"

texteel
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"But steel's heavier than feathers."

-some European, 2021

littlegamedude
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Both entities fall at the same rate. However I bet there's a bit of delay between when the block is set to air and when the anvil block is replaced with the actual FallingSand anvil entity, during which the feather can get a head start.

Tongonto
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Anvil: *Almost Heaviest thing in the game*
Feather: *WHAT YOU ABOUT ROLLIN DOWN IN THE DEEP*

johnokwwdw
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This actually should not happen, items and falling block entities are affected by gravity in the exact same way; this is objective, and can be found inside the games code itself. I tested around, and found the reason behind this discrepancy, and it’s pretty weird. If you use command blocks, you can log the velocity of the entities as they fall. The item seems to fall faster at any given point of the fall. Eventually, I discovered that the items have negative (equal to falling downwards) y velocities, even when they are at rest. The value ungulates regularly, and I believe it has to do with the animation that items have. It’s very strange, because it should just be visual, and their hitboxes don’t move at all when they are at rest, but they certainly have velocity before the free fall is started, so this experiment is flawed. If you spawn the item with a motion tag, and set the y value to zero, it will always have the same velocity as an anvil at any given point in the free fall, and therefore they will fall for the same exact amount of time.

Bubbzzx
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I like to think about the Minecraft devs sitting in a circle and asking one important question... "What does Minecraft need?" STEVE full with motivation and a genius idea stands up and screams "REALISTIC GRAVITY!"

WholesomeWeirdo
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Okay we getting somewhere these are so satisfying

KingJojoB
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The reason it landed second was because wasn't in constant falling motion while the feather was

flawlessgoku
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I would love to see this with sand/gravel. one is the falling block and the opponent is itself as an item

adnamamedia
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So minecraft is in a vacuum with no air resistance

SupremeRTS
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*physics: just exists*

physics in minecraft: what is physics ???

mr.cucumber
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Minecraft: *has no weight on players* also minecraft: has weight on feathers

thirty