Silent Clubstep: Unnerfed vs Nerfed — Geometry Dash

preview_player
Показать описание
Comparison of unnerfed vs nerfed version of Silent Clubstep.
Nerfed (verified) version: 4125776
Unnerfed version: 38692301
How the overlay works: red color channel is taken from unnerfed version, green and blue - from nerfed version. So, if the color of a pixel in both versions are same, then after overlaying its color is NOT distorted. If there is a difference, then the color is distorted depending on which color channels prevail.

Also I can record any your level in high quality. Write to me in Discord (LeTim#2685).
Рекомендации по теме
Комментарии
Автор

for people interested in knowing the modifications in detail in the verified version:
☆ 0:06 first 2 jumps nerfed
☆ 0:09 last smallest bottom spike (barely affects difficulty)
☆ 0:10 fixed transition
☆ 0:12 - 0:13 straight fly nerfed
☆ 0:14 fixed transition
☆ 0:15 first jump nerfed
☆ 0:16 nerfed pyramids (in the unnerfed version these are frame perfect jumps at 240fps, now they are at 60fps)
☆ 0:19 - 0:24 increased visibility and some jump nerfs (now all possible at 60fps)
☆ 0:27 first clubstep monster nerfed (the second and third are the same in both versions)
☆ 0:35 - 0:41 fixed masked orbs (due to 2.1 physics)
☆ 0:43 - 0:48 fixed ufo deleting some unnecessary portals
☆ 0:50 - 0:53 increased visibility
☆ 0:51 added orb for more comfort when going up with the ship
☆ 0:55 mini spike removed
☆ 0:56 - 1:00 fixed masked orbs (irrelevant)
☆ 1:01 fixed transition (pink orb inverts the gravitty)
☆ 1:06 removed mini spike and added decorative saw
☆ 1:07 legendary 8 jumps of hell nerfed (in the unnerfed version they were frame perfect jumps at 144fps, now they are at 60fps)
☆ 1:16 - 1:31 added a hide trigger for cube and fixed fps bug.
☆ 1:32 added a clubstep monster (not seen in the video).

¤ Edit: I have corrected some things that commented in the answers. If you think something is missing let me know so I can add it.

Thanks Letim for making this video!

pataz
Автор

1:07, it’s crazy how a single increment of movement from the spikes change them from 144hz frame perfects to 60hz frame perfects

solariix
Автор

They look the same, however unnerfed is exponentially harder

moutaa
Автор

The decorated version, if you can even call it that, looks way easier than this one where everything is visible and now I can really see the difficulty of it

Terision
Автор

I don’t want to undermine any of these players achievements… they’ve taken 100s of hours just to complete one level. I can’t even begin to beat any of the top 10… let alone the main list.

However, both Sakupen Circles and Silent Clubstep were both nerfed in the spots that made them “impossible” in the first place. With Sakupen it’s the mini wave spam, with Silent Clubstep it’s the eight jumps of hell. Someone has yet to verify a completely unnerfed impossible demon (that had a real impact on the gd community)

We really still haven’t proven much from 8 years ago wrong. Because ToshDeluxe originally deemed those levels impossible due to those exact parts. Still an amazing achievement, but just want to point that out.

cskelly
Автор

this is why I want people to give their song mashups 😎

sometime-
Автор

"Silent clubstep without mirror portals isn't real, it can't hurt you"

Silent clubstep without mirror portals:

laserslime
Автор

0:17 omgg that single block wall made the level so much harder!

infiniteskillz
Автор

I absolutely love this Clubstep Remix!

ComicBoy
Автор

Honestly I did not know that the memory section used to actually had difficulty other than the memorization itself. The more you know

dynamical
Автор

Its impressive how a little nerf can change all...
I think the original version with the unnerfed 8 jumps of hell would be nearly impossible...

sergimeli
Автор

Is anybody going to acknowledge how sick the remix is?

Isostopic
Автор

why do people say that old impossible levels are being verified even though the verified versions are heavily nerfed

Naka-wcyo
Автор

The last part having timings added into the memory sounds brutal. Although it could make counting easier since you have to do individual clicks instead of holding

Bassgangvt
Автор

You should've compared the old unnerfed one which is 2015 version with a harder 34% ship gap at 0:32 where there was only 1 slow speed portal gap, also there was probably more in the 2015 version

Triplespamlegendsucks
Автор

Everyone: talking about the nerfed and unnerfed versions of the level

Me: Nice clubstep remix :^)

Atsuki
Автор

Mfw I spread misinformation on accident.

lenny
Автор

Wow this is interesting!

I played this at half speed however, when I got to the legendary “8 Jumps of Hell” I had to play it at 1/4 speed.

This is because it looked noticeably nerfed as the unnerfed version looked like frame perfect after frame perfect.

On the other hand, the nerfed version looked like 2fps to 3fps which sort of ruins the concept.

Very cool video, keep it up!💯

GdTuberzz
Автор

0:12 thank god on the nerfed version those two spikes where back to normal

Wqir
Автор

Никогда не думал, что в ласт парте есть блоки. Я думал там свободно можно передвигаться

bbbbbbreakthatmadafakA