SF6 New Battle Balance Update [Side by Side comparison]

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Some changes that came with the Terry Patch.

0:00 - Dhalsim
1:08 - Ed
1:24 - DeeJay
1:59 - Guile
2:16 - Luke
2:31 - Bison
3:12 - Zangief
3:29 - JP
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Great idea on using different costumes on the dummy to help visualize the old and new changes. The detail and care you put into your videos is why we love you Desk.

BekTrain
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Great stuff as usual from Mr. Biffotasty

HelveticaStandard
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I wish devs would make videos like this alongside patch notes, it really helps to see the difference yourself. Awesome vid!

erikiri
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Luke and JP: Capcom, we are UNPLAYABLE mid tiers since the nerfs. Buff us!
Capcom: Okay. Please forgive me.
Lily, Honda, Manon, Jamie: Hey, can we get some of that?
Capcom: LOL no.

DragonflySwamp
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Really like this patch comparison series. Been consistent in the game for over a decade.

Cyno
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Actual dhalsim buffs? Color me happily surprised!

NinF
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Glad to see Dhalsim getting some help.

JohnD
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with the riff finally came in at 3:50, it was so satisfying. great build up and great comparison vid

shiryu
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Hearing his theme just makes me want him on this roster even more. We await your return, warrior.

utrunner
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seeing the effects of the changes side-by-side was really nice, both in the small interactions and the long combos used as “here’s what you can do now!” showcases, very well put together

baconbuster
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It would have been nice to have the scissors hitbox size and headbutt damage nerfs mentioned, but otherwise incredible video! It's hard to understand the impact of some of the changes (especially the super meter gain) and new combo routes without seeing them in practice, so these videos are always super helpful.

krazybobby
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Great video as usual and the comparison rlly helps!

Moonney.
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Zangief’s combo damage has been nerfed if you start a combo with the headbutt

awesomereviews
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0:58 another (and frankly more important) change that wasn't highlighted with sim's lvl 1, it now deals SIGNIFICANTLY more drive damage on block, twice as much I'm pretty sure. Now ofc even with that and the grey health, getting a super blocked has a very solid chance of loosing you the round, but both those things at least make a comeback slightly more plausible

shinime
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The dhalsim buffs are interesting, but can we talk about how his SA1 did the same drive gauge damage like it does on hit because they changed it to deal white damage when blocked? That seems kind of crazy in pressure scenarios combined with it being safer

RanserSSF
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Capcom should be paying Desk to make these videos, so much clearer than a wall of text.

MrSwerdna
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Nice showcase! It's missing the change to Ed's jHK though! (Unless of course that's a combo video for later, hahaha)

classyspirit
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your ability to cover so much in so little time is amazing

gulg
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Thanks for covering the psycho mine change. Sad to see the combos go though :( 2:33

Kasai_AU
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Make this a series it's so helpful!! I subbed

Jairstronaut