Alley Cat (1984) [MS-DOS]

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Alley Cat is a video game created by Bill Williams and published by Synapse Software for the Atari 8-bit family in 1983, and later for MS-DOS in 1984 by IBM. The player controls "Freddy the Cat," whose objective is to perform certain tasks within the homes of people in order to reach his love, Felicia.

Alley Cat was based on a one-screen prototype by John Harris. Harris had become unhappy with the direction that the game was headed in and handed it over to Williams who expanded the basic concept into a finished game.

An unrelated Alley Cat game was released in 1984 by Solar Software for the Commodore 64.

In the main screen, which is the alley, the player is presented with a tall fence in front of an apartment building with several windows. Each window periodically opens to throw out random objects (a phone, shoe, etc.). Every once in a while a dog may come running along the bottom edge of the screen. If the cat touches this dog, they get into a fight and one life is taken away.

By jumping and climbing trash cans, the fence, and clotheslines, the cat can enter various rooms through the open windows. Each room contains one of several challenges:

In one room there's a table with a birdcage on it in the middle of the room. Here the objective is to push the birdcage off the table and then catch the bird which escapes from the broken cage.
In another room, there's a fishbowl which the cat can enter and must eat all the fish while dodging electric eels and repeatedly coming up for air to avoid drowning.
Yet another room contains a huge chunk of cheese with a number of holes. In each hole mice appear randomly, which the cat must catch.
The cat may also find itself in a room with a number of sleeping dogs, some of which have feeding dishes in front of them. The cat must empty each dish without waking up any of the dogs.
In another challenge, the cat must collect three ferns from the top of a bookshelf while avoiding a disproportionately large spider that may lower itself upon the cat from above.

The Atari 800 version of Alley Cat, showing the cat creating footprints in the room with the fishbowl
Most rooms also contain a broomstick that constantly moves around the screen. The cat can keep the broom busy by making footprints on the ground (at the bottom edge of the screen). When there are no footprints, the broom will constantly go after the cat.

The broom is harmless in the sense that it never kills the cat, but it pushes the cat around, enough to make it more difficult if it is not kept busy. In particular, the broom might often throw the cat right at the above-mentioned dog or spider, or throw it right back out of the window.

Successful completion of the challenge is awarded with a number of points proportional to the time taken to complete it. The player then returns to the alley where open windows now show a female cat calling him.

Upon entering such a window, the player encounters a room in which there are several rows (a bit like shelves) made out of valentine hearts on which other cats walk left and right. The object is to reach the cat at the top while maneuvering around the other cats, which cause the player to fall a level if touched.

Each "row" has areas the player can stand on as well as areas where they fall through (the other cats, however, never fall through). These areas are hearts which switch between normal and broken as they are touched by heart-shaped arrows that are constantly shot diagonally across the screen by cherubs on either side of the screen. These arrows also cause the player to fall down a level.

There are also gifts on the bottom row that can be used to eliminate an unfriendly cat for a short period of time. If the player falls from the bottom row, they fail and must return to the alley and complete another task.

If the cat manages to kiss the female cat in the special room, the level advances by one and the player gains an extra life. The game's difficulty level continues to increase until the multiplier reaches level 30, at which point it stays the same. Gameplay at this level can continue indefinitely, but running out of lives means game over.

Gameplay recorded by no-one important.
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It was my first video game in my life.

ucheniy
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My first video game ever back in 1989 on my Dad's PC. 😭

elprimogeiming
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Almost made me cry… Takes me back to my childhood. I loved this game so much. Thank you for posting this!

svornov
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Miss my family and friends from back then 🥲

Tenraiden
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I was born in -99 but for some reason I played this game a lot as a kid. I feel so nostalgic watching this!

gr
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I had played it for hours and hours. I loved it so much.

pcretv
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I remember this one from a school computer when I was in, like, 7th class. I never actually got to kiss the love, but I do remember there were more rooms than shown in this video, including a very creepy room with spiders or skeletons, or something. Either way, a simple game that was fun to explore!

SlazRabbit
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Omg. I remember a friend had this game. We never got anywhere with it, but I sure was excited playing it!

Asidders
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Loved it. This is the reason i look forward to the game Stray that is upcoming.

geekmachine
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My son just asked me what was my favourite game as a kid. I said Doom, then thought back through Sonic and Mario, and then even further into the mists and found this once again- was so much fun in 1985 on my Dad's IBM XT. Looks like it's still and endless challenge as well 🙂 Hey Kitty Kitty Kitty 🤣

mmo
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i`m just curious, how many people did play this?

DmytroBezzubenko
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I remember i played this game in our computer class in elementary school. Good fkn times ❤

Practical_Al
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My first foray into the wonderful world of computer gaming.

Liam-ydcb
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I remember from back in the day the scene with a sleeping dog on the floor as a favorite challenge. When the dog opened one eye it signified 1st level of coming awake. Both eyes open then escaping was kind of too late and one unit of cat life was to be deducted. I did not see that scene in this video.

gunnarMyTube
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souvenirs... i had a yellow and black screen and played it so long

ElikiaVlogs
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I vividly recall this game. I could never master the room with all the sleeping dogs. And the fish bowl one was a slight struggle for me too.
How did one master the sleeping dog room?

manutdno
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Из-за этой игры я часто навещал маму на работе.

tron
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This game is so meowing legendary,
I played it a lot on my old PC back in the 1990's 😹😺👍🕹️.
I also played the Remeow version of this game,
and it is absolutely the best remake,
I have ever played in many years 😺👍🕹️.
Also, my friends call me "Tomcat". 😹👍

ArttuTheCat
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It's amazing how the game looks and sounds way better on 8-bit Atari than on 16-bit way more powerful PC. But PC version is not bad too. Good game and the way the cat moves is original and innovative even for today's standards. I mean there is something special in the cat's movement, something really, really reminding the real cat catching every piece of cloth with its claws ;)

Adam_Lyskawa
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Как же страшно было убегать от собаки)

CyberTrade