Teaching Computer Science at KS1: Part 1 - 2Go

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This webinar is Part 1 in a series on Teaching KS1 Computer Science.

In this webinar we will explore the tool 2Go which gives pupils the opportunity to control an object on a screen using a range of instructions.

This webinar looks at:

• How to use the premade challenges and backgrounds to set tasks for your pupils

• How to use instructional language to introduce algorithms and simple loops

• How to create your own creative challenges using the programming facility

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