Etheric Sea, Retroact Rain & Gravity Loss Explained | Wuthering Waves Lore

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In the world of wuthering waves, there are a lot of really wonky weather phenomena from the etheric sea to the retroact rain. Each of these phenomena relates to the catastrophe that happened long ago called the lament. But what exactly are these phenomena and what is their true purpose. Thats what we'll be discussing in this video the etheric sea, retroact rain & gravity loss explained for wuthering waves or wuwa

Some part of this video comes from the actual lore while others may be speculation on my part as we currently do not know the full story. As such take it with a grain of salt as the point of this video is just a deeper dive into Wuthering Waves lore.

If you enjoyed the video or it has helped you in someway please feel free to like and subscribe and suggest in the comments whether there are any other videos you would like to see.

#wutheringwaves #lore #gametheory #gamelore #wuwa #gamelore #gaminglore
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If nothing else, Wuwa seems to have really focused on the concepts of the past overlapping with the present and people who are unable to free themselves from the past. This is obvious in the specifics of the lore and how the mechanics of the world work now, but it's also present in more "mundane" ways in some side quests. We see a lot of elderly NPCs who have some form of... dementia? I suppose, where they forget certain things and confuse the past and the present (Tiger's Maw Mine quest, Silver-haired Echo Trainer quest, even the daily commission with Kongming), which is very similar to what Retroact Rain causes through magical means -- the past overlays the present.

At the same time, we have a number of quests about characters who can't let go of someone they lost and continue to cling to those memories (Yinlin quest, Eternal Concert quest, etc). I am wondering if this is also going to end up being a core part of the worldbuilding, in the sense that maybe Rover is actually an Echo being continually resummoned by the mystery space girl, or if she was like... someone's daughter that they broke space and time to resurrect.

kyogre-blue
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I suspect given the preponderance of sound/waveform imagery and terminology in WuWa that in its physical/metaphysical scheme various aspects of reality correlate to specific frequencies. Thus, things that break with reality might be thought of as "silence", in this case due to reality's frequencies being met with perfect counter frequencies. That's why these phenomena are called Tacets ("silences"). When you disrupt the frequency for gravity, the normal flow of time, or what makes creatures "normal", you get antigravity, time distortions, or profound mutations. The cataclysm may have been caused by people trying to hack reality, which allowed the "Tacet dimension" to break in. Or something like that.

chaddickhaut
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In reality two of the best things to disrupt a signal are liquid, and metal. I took it, at the beginning of the game that the etheric sea would disrupt the terminals because a large body of liquid would do the same for our wireless communications. That is my realistic take given how the retroact rail and etheric sea are visually represented in the game. Whatever that stuff is actually made of, I have no idea. In other games and movies they say ectoplasm, or quantum blah blah to name the inexplicable thing they are talking about.

I believe time is the X factor on how this game's "rules" of physics wildly differ from our own.

The gravity loss has to do with how flexible the rules are in WW about time. In those areas with gravity loss, are spaces where time is not flowing, thus suspended, or at least detached from the forces of gravity that are apparent in the rest of the game's world.

In this interpretation of what we see in WW, the flow of time going in reverse is mostly smaller and less uniform force and that is represented with the reactant rain.

If we run this idea further, the pooling or culmination of this matter that is flowing backwards through time makes the etheric sea. And we have seen in cutscenes TDs being born or manifested from the etheric seas.

Time, or the disruption of time is the thing that connects these phenomena.

With so much of the game's terminology being wrapped around words having to do with sounds, I am trying to think of a temporal representation of sound, soundwaves, etc to anchor this idea in how the game describes these events.

I am curious, in the original language of the developers is there possibly a hint of something else in how they talk about this?

I am thinking of the movie "Your name" in the English dub which is a bit little clunky. The movie is amazing, but if you just watch the English dub you will miss a ton of the subtle meanings. Behind the red string, that the culture had names for concepts of nature as gods more like ancient Grecians and the more widely known in the western world Zeus, and the rest of the pantheon of those deities.

If anyone knows, is there a cultural representation of time/water/sound interconnected? please let me know.

Ry
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You should make a video about the goddess or whatever she is. YK who I'm talking about right?

flinthart
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You can look up real life research i watch ink tank videos about a alein planet about like ionized frequencies and radio waves in lightning effect a leyden jar like structure the energy beings to meld and manifest forming a consciousness but the ionizion stabilized the frequencies and radio waves from being mindless, alien

skistorm
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If you think about tacet it is when there are other instruments playing but not your own and as TDs are collections of frequencies that aren’t necessarily their own they themselves are the silence and need to use other frequencies in order to still function in a world where everything has a frequency. I don’t know but I like this idea and it supports some stuff you said in the last video about TDs.

dndmtg
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Yeah, the whole floating buildings think and a flying train ?wtf ... Has be stratching my head and saying.. why ? its so random and cant explain why this is a thing. I prety much had an idea of the sea (seen in the beginning being upside down) and the rain being linked to it as rain flowed upwards. But this random graveity thing is just so out of place. I'd rather walk into a ruined city and see buildings tumbled over, debrit everywhere. Rusted old cars and trains and stuff. IMO its like they tried to make this floating stuff too fantasy. I feel this gravity shet was unneeded /shrugs

Just my thoughts.

nobletenshi
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I want lore for PGR and Wuwa not genshin :/

krisanthonymiranda