How to build a Basic Economy in Beyond all Reason New Player Guide

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In this video we go through how to build a basic ECO in BAR and what each section of the UI means when it comes to ECO.

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Time Stamps:
00:00 - Intro
00:20 - Where to Spawn
1:00 - Solar or Wind?
2:00 - Starting Build
3:20 - ECO UI explanation
4:05 - Reclaim!!
4:32 - T2 Eco
6:14 - Build Power
8:52 - Metal Maker ECO
10:34 - Final Thoughts
11:06 - Outro
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Lol, the intro is just goofy and so 90's - I love it, just my humor!!! 🥰
Also: nice guide! You got a nice way of explaining things.

thomaskositzki
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The deal about T1 energy converters vs. T2 is more a matter of footprint, same as wind generators vs. fusions. It may be more efficient to use winds, but the amount of space it takes to do that quickly becomes untenable. 10 T1 converters only cost a pittance more in energy than a single T2, BUT, they need a lot more of your precious space.

eltsoldier
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Great video, you Alan Rickman lookalike BAR player. I'm in the middle of learning the game, it's awesome.

LetusGamer
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Great tutorial overall, but I do feel that it could go a bit more in depth on T1 metal makers. I find that just saying, it's a bad ratio doesn't necessarily mean a lot to people. Plus I think many might look at it as, it's "only" 10 more energy per metal produced over the T2 so it doesn't really seem that bad. I've yet to see anyone really go in depth on this subject and tend to give a quick, it's bad so don't build it without breaking it down much at all.

Bb
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Awesome video bro. You got a new sub. The only thing I would like to see in bar is the addition of another faction or 2 and some new units like the escalation mod did with total annihilation.. Other than that, oh and commander upgrades Shields mobile and static.. This is the best real time strategy game ever.

austinstoner
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I'm 14 seconds in and loving the green screening.

fosty.
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Hi there! Awesome tutorial. One question I have, when describing the part about wind energy and how much wind a map has, what is an ideal upper/lower to determine whether you should go wind over solar? Or do you always go 2 wind at the start?

ollieOJjackson
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Excellent Tutorial! You forgot to get specific about how to slide the energy bar when making a metal maker economy. I'll figure it out though. :)

chriso
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Very good tips, and good video. Thanks a lot =)

dragostaliasstatsman
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BAR is such a fantastic game, would you be willing to make a video on the server params and the units they add?
e.g. Legion / Release Candidate Units / Lategame Rebalance etc?

I understand some of those things are subject to change but it's hard to grasp it all, and would make some more hype for the game

valk_real
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Are there things like power poles? Does it matter where I produce my energy?

StarWarsExpert_
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Why wouldnt you build T1 converters?
T1 you get 1 metal for 70
T2 you get 10 metal for 600, but this also costs 380 metal to build them.
There are many maps with threes or other stuff that will give you energy that you can havest with a reclaimer or a nano turret. There are also situations where you just keep fighting and build wind and T1 converters in the background, because otherwise your T1 builder would be idle.

I mean you can just build some more bots and try to break the enemy, but if you fail you leave behind the metal from your dead units that he will then use.
Wind cost you 37 metal per and you need like 3 or 4 to get your T1 converter going. So you invest about 150 metal to build 4 wind and 1 converter and get your metal back after 2 minutes and from that moment on you snowball. I build 6 wind and 1 converter most of the time and see how it goes

DreaMeRHoLic
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Good basic video! Gona show this to friends who wants to play.. To hard and lazy to teach the basic lol. Dolfys a super fan! Of your videos

ohhhitsdolfy
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5:08 My T2 constructors dont have Auto-Upgrade command. Where can I enable that UI option? I didnt find it anywhere in the menu and switching between Legacy and Grid does nothing.

DarkSaruman
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Hey Requiem, thank you for the tutorial. I am new to the game and my first thought is that it reminds me very much of Zero-K. Did you, as an dev, take inspiration from that game?

StarWarsExpert_
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What all types of T2 builders can construct nano turrets? I just started playing yesterday, it's pretty confusing.
I had no idea about T2 bots only being able to build T2 Bot factories, T2 Vehicles can only build T2 Vehicle etc.

JacopoSkydweller
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I'm really struggling with one of the campaign missions, "Back from the Dead". I know that I need to keep expanding my economy, but the problem is I keep getting harassed so I don't know how much to devote to defensive towers and unit production, vs how much to devote to expanding my economy. It's a difficult balance.

vwr
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Are the Build Power values you showed in this still the same?

Obunga-npic
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Can I have this video but split into 10 1 hour parts? XD This stuff is deep man...

kgeo
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when building, what do these green circles mean?

StarWarsExpert_