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Unreal Engine + 3ds Max Speed Build | Stunning Archviz Animation From Scratch in 10 Minutes
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Let me know what you think of the process and the results in the comments below! Thanks for watching. Check out the links below for the resources mentioned in the video.
UNREAL ENGINE COURSE:
DOWNLOADS
OTHER RELEVANT COURSES
OTHER RESOURCES
OTHER VIDEOS OF INTEREST
DESCRIPTION
Working in real time for archviz is simply awesome. For me, it really brings back the feeling of being an artist and being creative. When it is working well (and when my hard drive doesn't crash) it is intuitive and fast, and technical parts kind of fade to the background. Of course, you need to get the workflow down first. In this video I show my workflow from start to finish -- starting from 3ds Max and modeling, then using Datasmith to translate to Unreal Engine, then creating a final cinematic animation relying heavily on the assets and tools provided with Unreal Engine 5. I leaned hard on Megascans, Lumen and Nanite which are all unique to UE5. I talked about how these features in my last video where I argued that this is the future of Archviz. They perform amazingly. Check out the process and the finished result and let me know what you think. I continue to be amazed by the quality you can achieve in Unreal Engine relatively quickly and easily.
Note: The final result at the end is rendered entirely with a real time Global Illumination solution, Lumen, and I think it looks really cool considering that.
UNREAL ENGINE COURSE:
DOWNLOADS
OTHER RELEVANT COURSES
OTHER RESOURCES
OTHER VIDEOS OF INTEREST
DESCRIPTION
Working in real time for archviz is simply awesome. For me, it really brings back the feeling of being an artist and being creative. When it is working well (and when my hard drive doesn't crash) it is intuitive and fast, and technical parts kind of fade to the background. Of course, you need to get the workflow down first. In this video I show my workflow from start to finish -- starting from 3ds Max and modeling, then using Datasmith to translate to Unreal Engine, then creating a final cinematic animation relying heavily on the assets and tools provided with Unreal Engine 5. I leaned hard on Megascans, Lumen and Nanite which are all unique to UE5. I talked about how these features in my last video where I argued that this is the future of Archviz. They perform amazingly. Check out the process and the finished result and let me know what you think. I continue to be amazed by the quality you can achieve in Unreal Engine relatively quickly and easily.
Note: The final result at the end is rendered entirely with a real time Global Illumination solution, Lumen, and I think it looks really cool considering that.
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