DUNE IMPERIUM Board Game Solo Play

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IN THIS VIDEO: A solo play through of DUNE IMPERIUM. Please note while I do my best, mistakes sometimes happen, but the intent and fun of the game remains intact. Enjoy!!

TME STAMPS
0:00 Intro & Set-Up
2:53 Game Play

#dalethecasualgamer #soloplay #duneimperium

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Rules
1. At 9:00, the Beast should have also deployed 2 units to the conflict.

DaletheCasualGamer
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At 18:34 I think you have to win the conflict in order to play that card.
Enjoying the play through. Great job.

tonybowers
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This game is so much better with the Dire Wolf app taking care of the House Hagal deck. The big difference is there are cards added that will cycle cards from the imperial row, whereas if you use the physical deck you'll only ever see new cards whenever you purchase some since the AI never buys cards. I think it helps out with solo so much just being able to see more cards for purchase.

SoloClub
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I believe at 24:42 when Red wins that combat, he does gain the control marker of that spot. You played by the "2 player" rules in which House Hagal doesn't take combat rewards. In solo mode, the rivals take all rewards.

joelbehne
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Heighlander is very powerful. I will try to harvest spice to use it once or twice a game.
Also, the 2 blue spaces on the left are helpful. One gets gains water, the other 3 cards. I go to them as often as I can. A seat on the council gives you two Influence, then adding 3 more cards can give me me shot at gaining a The Spice Must Flow card (which gives a bonus of 1 point).
Getting the Mentat is more helpful than it first appears. Getting an extra card may mean getting a more playable card. AND, it lets you Reveal last. One very interesting aspect is that going last is extremely helpful for combat. Gives you the best view of what you need to do to win or lets you know you can't win so you decide to skip the battle.
I only harvest spice if there is extra spice on the space. Those 2 spaces, the A.I. never goes to.
I typically go to the bottom Freman space first turn to get a spice, then next turn go to the 2 water harvest spice space to get enough spice to use to trade for Solari to use to get my swordsman that turn or next.
I'm being to think I need to access the faction spaces more, so I now try to make sure I have cards to allow for going there.
I will often pass on trying to win the early battles, but will put in at least 1 troop in order to try to get 2nd. It's difficult to hold back, but given that the last cards offer 2 points I find it worth being patient.
But, I'm still learning too. There are many paths to victory in this game. I lose a lot playing solo, but like it A LOT. Maybe my fav game for 2020. :-)

tonybowers
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Dune Imperium is a great game (one of the best in 2020), but taking an action to just collect Solari is not a strong move. You need to harvest and sell your spice and get your third worker out as quickly as you can. You should be in a position to get your extra worker out no later than turn 3 in a solo game. Resources don't score any points so you should be using your resources to take better actions. In any event, there are lots of viable strategies for victory. I've won against the bots (and real opponents) using a Combat heavy strategy, Influence strategy and Spice Must Flow strategy. Thanks for the play through.

achang
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Rules say: Any time a Rival sends an Agent to a Combat space, it also deploys up to two
troops from its garrison (if available) to the Conflict. Do this even if the card itself
recruited no troops (for example: a Harvest Spice card). 9:02

azzido
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Nice playthrough!

15:56 I believe The Beast should’ve deployed 2 troops from his garrison to the conflict for the Stillsuits card.

18:29 For the intrigue card, I feel the OR is saying choose one when you actually win a conflict? Simply go up once on one faction track or pay 2 spice to go up 2 instead. But maybe I’m wrong.

VN
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Thanks, Dale. Getting my copy tomorrow. Time to get something other than Scythe to the table.

ChristopherWalrath
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Dale, I love that plastic deck holder, where did you find it?

matte
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18:00 you should have won that combat, you forgot to clear red troops from the previous round combat.

GreenRayJC
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Thank you very much for this material. Very helpful. I'm just after my first solo game.
I have one question:
29:15 - Reval (red) shouldn't get two Soldier dice from the faction track bonus (According to the rules, Rivals do not receive bonuses from the Faction track).

Personally, it also surprises me, since the Rival receives all other goods from other fields. I was playing like you.
However, I got a reply from BGG that it was against the rules for Rivals.

tombulva
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Hey Dale! Thank you for the play through. You always seem to make the game easy to understand. Can you tell me which sleeves you are using on both the small ans standard cards? Thank you keep up the good work.

patrickcouture
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Got to use that Spice man. Heighliner is a powerful move when you can afford it. I rarely collect money per se, is rather get spice and sell it when I've got a bunch. I think that's more efficient in the long run. I also try not to buy too many cards as it slows your hand circulation. Totally agree on the utility of the app.

richardscales
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Don't feel bad about losing. Played the game solo a lot on Sudakar level. I usually lose, but eek out a win now and again. Playing against 2 A.I. that don't have to pay to use spaces is tough. My loses are like yours, one of the A.I.'s runs off with it. I will typically come in 2nd.

tonybowers
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At 9:00, the red rival should have deployed 2 Troops to the conflict.

LarrySchneider
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Hey Dale, great gameplay. Can you tell me which Deckholder (standard) are you using there?

pakatus
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What happens if at the end of the game you tie in victory points? I dont seem to find it in the rules.

amsfountain
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Thematically this agent tokens represent characters on a cards! You sending scout to Carthag to recruit a, troops for you! That better approach to play that game! Love dune universe

olegyd
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Can you please tell me where you got your deck holders?

kymangel