Geometry Node Terrain Generator - Blender Tutorial

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Hey folks, in this episode you will learn how to make a procedural landscape generator using geometry nodes in blender. It's a fairly easy tutorial to follow, and by the end of the episode you will have a versatile terrain system at your disposal.

Feel free to drop any questions / suggestions or discussions in the comments. If you found this content useful, smack the like button, if you want to see more blender tutorials, click subscribe!

Have a great day, level up and thanks for watching :-)

This tutorial only serves as the bare-bone minimum, it's up to you to make it your own. I encourage you to explore, experiment, adapt and improve from what you have learned here.

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wow... you're a gun mate.. no waffling on (like so many other blender tutorials) and straight to the point - love it..thank you.. Btw, if you could have a tutorial to create one's own procedural planet shader and it having the ability (high res clarity) to do low orbit renders but not losing detail (if that makes sense), you'd help out alot of newbies like myself..

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What is the upside compared to shader editor?

Frostensen