Five Nights at Freddy's 3: REVISITED

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I love that old fazbear’s springlock failure rule was basically “If you’re going to kill yourself, do it outside for easier cleanup”

onlybladetitan
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“I want to dominate Springtrap” is simultaneously the most and least expected thing for Mark to say

ND
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I like how mark is actually using his brain and planning on how things work. If you watch his old gameplay, he tanked every hallucination and error head on and brute-forced his way to 6am

goodtiming
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Fun Fact: If you don't fix the ventilation, then you'll start hallucinating and you'll see multiple Springtraps in the cameras with almost no way to tell which one is real.

boopergoober
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Tip for everyone here: The whistling sound that begins at 15:40 means that either a phantom is active or springtrap is close by.

comradedyatlov
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Coming back to 3 with knowing the lore is so much sadder, Michael is just sitting there while his insane father tries to kill him

destrious
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I know many people didn't like Springtrap's jumpscares because they felt underwhelming, but notice how, compared to other animatronic jumpscares in the series, he moves more like a human, hinting at what he really is (or used to be)

ashhabimran
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i will ALWAYS love how Springtrap just casually saunters into the room like "Heyyy buddy you got any gum?"

Marccubus
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Markipllier replaying the entire Five Nights at Freddy's game is like reuniting your old friend who haven't seen you for a long time. The strong sense of nostalgia is stronger in this one.

poweroffriendship.
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One of the more subtle things I love about this game is how, if you're playing it blind for the first time, you hear the training tape briefly mention that the animatronics are programmed to go towards sound, and so your first thought is "ah, that's the explanation for the audio mechanic"
But then you get to the springlock death cutscene, and it hits you that Springtrap isn't following the noise of a child because he's an animatronic programmed to do so-
*He's following the noise of a child because he's a man who has killed them before.*

TopazDragonAJ
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"i want to dominate springtrap in everyway"
the sexual tension between them the first time he played is getting real

brigder
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Springtrap, in my opinion of course, is one of the most terrifying animatronics of all. When he is outside of your office, staring at you through your window, you aren’t looking into the dead eyes of a machine possessed by a confused, angry child, you’re looking into the eyes of a calculated murderer. He isn’t here to stuff you into a suit, he is here to kill you.
…you’d die either way, of course, but he’s just much more calculated than the dead kids, I would imagine.

Stoshasaurusrex
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I always liked how malevolent and intentional Springtrap feels compared to the others. The others seem like tragic tortured souls that can't really help what they are - Springtrap seems like he's out to kill you because he hates you. I think it feels that way because he seems so much more intelligent and deliberate. Least scary jump scares, but conceptually I find Springtrap the scariest.

scottphillips
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I personally find this game to be the most unsettling out of all. There’s just something super eerie about it, especially when you add the lore to it.

sadcatlad
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Markiplier: “I don’t remember how to play this at all.”

Springtrap at the door: “And I took that personally.”

colekiesler
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Something that's SO creepy about Springtrap, is that he doesn't MOVE like an animatronic when he kills you. And his gaze is much more focused, which makes it SO horrifying when he lurks at you from the doorway. I really wish they had a few more animations of him in the game. He's 100 % the scariest character of them all!

crownclowncreations
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Mark: You should play this game correctly and not shove him in a corner
*Also Mark* : Terrified of fnaf vr and glitches the game so bad that spring trap literally leaves the map

ThatsDarwin
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Mark in last FNAF video: “I know everything about the lure”
Mark now: “I’ve forgotten everything about this game”

johnfreepunk
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tips!

- when springtrap stares through the window, you can still lure him to cam 02 if you're quick enough.
- when springtrap is in a room with vent access, preemptively seal it.
- at 12am, no phantoms can spawn apart from foxy and springtrap cannot enter vents.
- when you need to reboot the systems, never hit reboot all. it gives springtrap ample time to reach the office while you're still waiting. instead, do it one at a time while luring him away in between reboots. the audio is your top priority, followed by the ventilation and finally the cameras.
- *you do not have to fix everything immediately. YOU CAN HAVE SYSTEMS DOWN FOR EXTENDED PERIODS OF TIME WHILE YOU GET THINGS SITUATED.* it's fine. the world won't implode, i promise.
- do you hear the whistle at 15:40? it plays when springtrap is in cams 05-04-03-02-01 and in the hallway to your office. the louder it gets, the closer he is. it also plays when phantom freddy is in the hallway, or phantom chica is in the office.
- once a phantom animatronic jumpscares you, it's deactivated for the rest of the night.
- at 3am, phantom balloon boy will show up automatically if he's active. at 4am, the same thing happens with phantom freddy, and at 5am, the same thing happens with phantom chica, mangle, and the puppet.
- to avoid getting jumpscared by phantom foxy, don't look at him and just open the camera monitor.
- once springtrap gets to cam 01, he can't be lured to any other cameras. the only thing you can do is keep him there.

this advice applies to all nights, but is focused on night 6.

thorgidogofthunder
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Tbh it feels perfect that Springy boy is unpredictable. He's not an animatronic following programming or a child being fooled. He's a hardened serial killer who knows to play games with his victims, unpredictability is his thing

marikilburn