Vis Dev Lab with Victoria Ying - Part 1

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Art has its fundamentals, every sub-discipline of art has its own fundamentals, and so does every sub-discipline of those sub-disciplines. In Part 1 of this mini-series, Disney visual development artist, Victoria Ying, talks to Bobby about the design fundamentals that she teaches in her new Schoolism class, "Introduction to Visual Development with Victoria Ying", and why they're vital, even though you won't use these assignments in your portfolio.

VICTORIA YING

BOBBY CHIU
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Love hearing from talented artists. We are blessed to have technology

Waynimations
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Been debating on taking Schoolism for a while, but I think this course is what will finally get me!

bilzardraw
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This seems like an amazing class her artwork is absolutely stunning

lenaartse
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I can´t wait to retake Schoolism and study through her course and student critiques, oh my goodness. Rocking it Bobby!

chayemor
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Excited for this course! Thank you for adding it.

Dalbot
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this sounds incredible, I can't wait for the course, this is going to be so valuable!

sprawkaart
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yeaa I'm so looking forward to the course!

Harlee_
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Thanks for sharing Bobby and Victoria! Hopefully, I can jump into the first critiqued class once available. :)

mikecabuco
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Hi! I am a Korean student who is thinking of taking a class. Actually, I am not good at English, but I will try. Haha! There is no place to take these classes in Korea. Thank you so much for making this video class!

슈붕보다팥붕
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Yeeeess! Hope its part of the subscription plan

DaneYeno
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would it be open for critique class too?

jingix
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Looks like fantastic material – really love the abstract fundamentals approach, and how widely applicable the skills are outside of the entertainment/viz dev industry.
Is the course going to be released for all Schoolism subscribers on Monday? Or will it only open as a critiqued session first? (I assume the latter... any estimate on what date it'll be accessible for subscribers?). Thanks!

MaggieAppleton
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Can we not enroll normally like the other courses? ie. switch course to it? doesn't seem to be available yet in the list c:

fergal
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Feels a bit frustating to learn so much about perspective, rendering and anatomy and then throw everything out the window to do flat, minimalistic cartoony stuff with no realistic logic. I assume there are ways to use this principles if one is not inclined to those art styles.

j.