Divinity: Original Sin - Character Build Guides - What NOT To Do

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Starting a few prequels for character builders. Tips on building the strongest character you can!

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"Why would you steal from somebody when you could just murder them for experience!" lmao 

Niteowl
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Been researching the game's mechanics before I start my first game and I have to say....having someone tell you what NOT to do is much more helpful than having them tell you HOW to make your build a certain way. Thanks for the tips!

jeffersonlette
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Some good points on character creation. Based on my own experience from playing, here is my added input:
- Crafting and Blacksmithing are both extremely useful abilities if you have Men-At-Arms based characters in your group. Blacksmithing can be used to improve your weapon for extra damage, and Crafting can be used to improve heavy armor and remove the movement penalty and actually turn it into a movement bonus. I would however advice against giving it to on of your player characters as Jahan (companion hired in the first town) has the Talent Scientist already giving him +1 in each, so make him your smith and crafter
- The talent Pet Pal is extremely useful and I would highly recommend giving it to one of your player characters. Aside from opening up some really funny dialogue with animals, every single dungeon has rats scattered in them and talking to them provide hints for the puzzles in that specific dungeon. Also Pet Pal opens up several side quests
- In the place called "The End of Time" you can at some point (after 5 star stones) buy 2 books, 1 gives you +1 attribute point and the other gives you +3 ability points. The vendor has only one of each, but vendors reset their stock at each level up, so playing normally you unlock the vendor at level 10 essentially giving you access to 11 books of each type (provided you have the money to buy them)

zormgnoster
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By far the best divinity guide I've seen on youtube and there isn't even any gameplay. Please keep it up.

chebmac
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I realize this game and video have both been around for a while, but I still wanted to chime in, and thank you for this breakdown, and tell you I like your approach to this character guide, in not recommending only one specific build, but instead tips about what to avoid when creating a character. Good stuff bro.

tvd-theremedy
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this guide is so insanely good, the MOST important thing i think was at the start where you explain 'what will you have at the end'
There are so many guides out there going straight into the core of creating a specific character weither it be a battlemage or w/e without letting us know the most important part, what will we have at the end of the game to begin with
+ video in my opinion

kevinv.
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If you have 3 shots with a bow normally and taking Quickdraw lets you fire 4 times instead, it's an increase of 33% damage, not 25%

timothydegraw
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Telekinesis is a great 1 point wonder skill.  items that give +1 boost further but 1 hard point spent is worth it.  No longer having to skirt dangerous clouds/fiery patches/poison puddles, to seal off its "node"  granted a STR based char could probably just 'throw' the vase/crates but TK is visually appealing... also lets you loot/steal stuff you can't reach due to a guard's patrolling path/ facing.

chaossdragon
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This was super helpful. I had to restart the game when my computer crashed and I didn't have it synced. I made all of the same mistakes when using the ability points. Knowing how many total there are really helps in the initial build.

Thanks!!

danmac
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Years later, and still useful. Bravo!

MRDRK
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Great video TK. I subscribed to you when skyrim came out, but you keep playing the games I play, love it. Definitely needed some tips with this game as it can be a little daunting. You helped me a lot, cheers

ansellbwoy
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I love tutorial Trendkill. He seems like such a different person.

fella
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I really appreciate the approach of this video. You hit the nail on the head with the spiel about RPGs being about creativity that shouldn't be stifled by a guide.

kylemiller
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"Why steal when you can kill them for experience" because I don't intend to/physically can't kill everybody I feel like robbing.

GuerrillaGorilla
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This is exactly what I was looking for. Explain what things are instead of telling me what to do. Great video.

RedDevl
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Tip: Don't be afraid to invest a single point in certain skills like Man-at-Arms or Geomancer. Some of the abilities aren't really affected by your strength or intelligence, making them very useful for any character. Take Midnight Oil and Helping Hand for example. They both have a 100% chance of working unlike most other skills that scale with your attributes. I'M A NOOB AND I KNOW THESE THINGS BECAUSE I'VE HAD TO RESTART THE GAME AT LEAST 20 TIMES TO FUCK AROUND WITH HOW EVERYTHING WORKS. Also, I've noticed that Lone Wolves are better in the long run. Haven't tried it with Glass Cannon, though.

nobodynothing
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Honestly I don't even have this game ( cause console peasant and such) but it's just so enjoyable to watch you explain these things, and figure out how to min/max best. On top of that it makes me understand the 3 episodes of this game, and hopefully the continued LP of this game more. As always great videos mate.

Snvw
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thanks for an amazing video, with the maths and tips, this really helped me out and convinced me to restart (I had only a few hours in at that point), I made some silly mistakes and this helped me clarify some stuff

byghostlight
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Get Leech and Bloodletting on both your starter chars.
When they cast Bloodletting on each other (can't cast on them selves) they heal to full, because bleeding means standing in blood.

stKimozabi
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THANK YOU. I was hoping to find a build guide that simply gives me the tools to build my own character with the benefit of more knowledgeable users. You even spare us the "just build this" or "this is the strongest" mindset so common in gaming. You Sir, have earned a sub!

Fitzavig