#32: Q&A Session, with Andrew Price

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In this podcast, we have a Q/A session where we talk about A.I., NFTs, the Metaverse, and where to find inspiration for art.

Links discussed in podcast:

Chapter Markers:
00:00:00 - Intro
00:01:43 - Podcast Start
00:02:36 - Best way to learn modeling
00:05:37 - How to deal with lack of motivation
00:09:12 - What skill to focus on in the time of A.I.
00:18:13 - Difference between the professional and beginner mindset
00:19:08 - How Andrew plans tutorials
00:20:10 - Why does Andrew use Blender
00:23:36 - How Andrew manages is time
00:25:20 - Andrew’s thoughts on NFTs
00:32:41 - Does Andrew eat donuts
00:34:35 - How Andrew feels about A.I. for 2D art reference
00:36:45 - How much money should you charge for your work
00:38:50 - Poliigon Ad
00:39:44 - Will there be work for artists in the future
00:43:43 - Is it okay for A.I. to copy an artist’s style
00:47:29 - Why Andrew uses YouTube as his tutorial platform
00:50:06 - Why does size of objects matter in Blender
00:53:15 - What Andrew thinks about Ian Hubert
00:57:57 - Andrew’s thoughts on the metaverse
01:05:55 - Where to find inspiration for art
01:12:18 - Andrew’s predictions on artist industries
01:15:16 - Andrew’s first 3D job
01:17:46 - Steps for new artists who want to get a job in the industry

Listen to The Andrew Price Podcast:

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Hey Andrew, You said in here that this podcast isnt perticually valuable because it doesn't get enough reach. I really wish it did as from my persepctive as a newly professional concept artist the Interviews you've had with Concept Artists and Art Directors has been INVALUABLE to ME. The Advice and Questions you ask and the discussions of workflows and self artisic improvement honestly are the best ive listened to on youtube. Ive listened to ALL concept art related podcasts and by far these are the best.

I'm not just saying this.

Blender as everyone in my industry now understands is becoming the most verscitile software to quickly itterate on designs, make callouts and props and even create cinematic environements. Its becoming intergrated into the development cycle of concept art. As im sure you're aware it was used extensively in the last of us part II development to create environments. Almost all my friends from OnePixelBrush use blender daily.

Though this channel isnt blowing up as much as you might want this has actually become the best resorces for down to earth real converstations and adivce from some of the biggest concept artists and art directors in the industry. In terms of bringing concept artists onto this podcast I highly reccomend reaching out to some of the guys from OPB as theyre always consisitly developing new ways of using blender to create better concepts quicker. even some of the guys at Chromatic or Terraform.

You have already interviewed Shaddy, Finnian and Jad, the founders of these amazing studios! Might be worth reaching out to Leo Avero, Piotr Kryński, Andy Walsh to name a few. emploeyees of these studios that might be able to give a better insite to the daily life of working with these studios is like, how blender fits into their development.

LiquidPixel__
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Been a while since we've had an Andrew only podcast.

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Some legal notes:

Publicly available does NOT mean copy, trademark, or likeness right free, especially when it involves names. Using "Rutkowski" in a prompt is akin to releasing a movie featuring a small green alien named "Yoda". Disney could sue fans for fan-art if they wanted to, they just choose not to.

A more recognized example of copyright violation is code. Stable Diffusion nearly found itself in hot water when a few lines of its source code were identified as being copy/pasted from another project. Users never saw this code, and the application the code was used to create was different from the original, but if that code required a license, SD would have been in clear violation of copyright. Users never see the images used to train the model, but the images were still referenced in the dataset along with artist's names and other meta data (which could also be considered personal information, an entirely different legal issue).

The fact that an AI doesn't "copy" is irrelevant. Stability AI, as a company, consumed unlicensed material to build an integral part of their product without providing artists a chance or method for opting out. Moreover, AI's aren't human. If that were the case, quitting the application could be seen as a human rights violation.

greenpoprocket
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Thank you so much for this material! So much value 🙂

raultizze
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Exceptional information, as allways! Thank you Andrew, keep it going!

itsjesd
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That is really nice that Polligon sets their prices according to the region people live in!

Spacebar-D
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You should really interview Gary Vee or be in an Interview in the "Diary of a CEO" about A.I from an artistic view. I don't think not many people have considered all factors as such.

drukcg
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right on time for Blenders birthday ''' 20 Years of Freedom to Create - In October 2002 Blender became free and open source, forever.''

Fatboy
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For some reason when I look at you here I feel like you´re an extremely well done render hahaha
I guess I´m not used to watching videos of this high quality on youtube

AndresMagnone
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Too bad AP is so underrated compared to your main channel, just shows how ungrateful people are when following creators in modern times. I always learnt so much from you BG. I n my world you a more of a celebrity than Dyawn Johnson Rock or Taylor swift. To me they suck even though im heavily invested in music.

drukcg