Sony's Live Service Push Is Here But...

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After the most recent showcase it looks like Sony's big live service push is here and with it some concerns are starting to pop up online.

#Sony #PS5 #PlayStation
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I felt like we just went through this with NFTs. Consumers are screaming at these companies that we don't want this but yet they push forward with giant grins...

Sir_Psych
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Sony push into esports kind of feel flat. Kind of unbelievable they would push this hard when so many live service games seem to crash almost instantly

technicallyme
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This live-service push, in conjuction with them shutting down some of my favorite studios like Japan Studio is really making me question why I even own a PS5. If this is the direction Sony is heading in, I don't see myself sticking around for the PS6.

LukasDSerafim
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The focus on live service games is a mistake.

aXPw
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People just want to play a game. Complete it and move on to the next game. Maybe dabble in some online from time to time. Unless you're still at school nobody has the time to put in hundreds and hundreds of hours into 8-10 different live services.

matthewhardwick
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I used to complain that first party Sony needed more online multiplayer games but..
Not like this, not like this…

Panyc
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I am really concerned that Sony is going totally away from the games I like. Part of the reason I have been focused on my PS3 collection.

bearthewise
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Spawn wave has always said. For a company like Sony, all it needs is 1 success out of 10 attempts for them to make lots of money for this to be all worth it

LionRafale
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Looks like Sony isn't interested in me because I won't spend a penny on this live service bs.

gamingwithzan
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I don't like how they're pushing for live services more. It just makes them look greedy and money-driven instead of passionate about making high quality games from our beloved franchises. I'm sure at least a handful of these live services focused games might yield the profit numbers they're looking for. But gamers are generally not going to like this trend.

xxnikexx
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The sad part is that this live service push probably isn't gonna stop anytime soon. Live service games have proven that, when successful, they can be some of the most successful games for a company in years or ever. Epic Games might've been a known presence before Fortnite with Unreal Engine and Unreal Tournament, but Fortnite is what made them truly big. It's their most successful IP by a landslide. Another example is Apex Legends which is EA's premier shooter and one of the big three battle royales. When a live service is successful, it becomes a developer's/publisher's crowning jewel simply due to the profit it makes. You might think about how for every successful live service there are 5 failures, but the issue with that is that a majority of those failures are from smaller publishers or even indies sometimes. Knockout City was an EA published indie that eventually went self-published, Spellbreak and Rumbleverse were indies with Epic Games endorsement, and there are tons of other examples on top of this, and most of them result in the closure of a studio, heck out of those examples only Knockout City's developer Velan Studios didn't close and that could very well be because they made Mario Kart Live Home Circuit which gave them good insurance. Even the triple A's aren't safe, Hyper Scape was Ubisoft's attempt and it didn't live long at all. But the issue is that we're talking Sony here, one of the biggest names in gaming, one of the biggest console manufacturers of all time, and as a result, they have a LOT of money to throw at the wall to try and get that single successful live service. Until they get that, they could theoretically go with this as long as they like, or as long as it takes to convince them that they'll never get a successful live service. Their single player games are what they're known for in the core gaming world, but casual people who play stuff like FIFA or CoD likely don't know or care about something like Horizon too much. If they can get a single live service that successfully attracts the casual crowd, it'll easily pay for all of the potential failures they had before. So until they either fail so much that they give up or they succeed, I doubt this'll stop soon. And it sucks.

SliminBlue
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Awesome! I can’t think of anything I’m less excited about, apart from the fact it’s June right now.

I_SuperHiro_I
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I remember a lot of PS fans saying these live service games were being made just to fund PS single player games... some people are so naive.

gustavomachado
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What I think about their push for live service games? This makes me not want to buy a PS5.

nowonmetube
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The problem with Sony's GAAS push is they will be putting out so many GAAS games in the next couple years (12 games) that they will easily overlap, and in turn, likely eat each another's possible user base. People that tend to play GAAS only focus on one or two games not 6+. So, games may never reach potential even if one could have as its potential base us being taken away from a similar Sony GASS game . And you can only keep so many balls in the air trying to juggle all while trying to gain traction. Sony will be lucky if they even get one half-way successful game. The odds are it will be a game from another company no one so coming that is the next big thing anyways. You know organic.

Plus, unlike normal games, after release your teams moves to work on other projects. The GAAS team is constantly kept to keep content flowing. That means in most cases that the developer is locked down and focused on that game only. And GAAS games that are very successful can die quite quickly, PUBG was king than it wasn't (1.5 million daily users on steam to now 120k). Sony could get PUBG success, celebrate, put all their eggs in that basket as with great numbres.. Then (out of the blue) comes a Fortnite and everybody moves on in a matter of months. Like PUBG that would most of those gamers. Plus, with 12 games that Sony has plans to release (possibly more in planning stages) I don't see Sony sticking around too long supporting any GAAS game if they have very little traction. A year and if no traction it is gone. But the problem is several very popular GAAS games took years to gain traction. That also breeds distrust among users. Sort of like how Google is now not trusted to support its products and shut them down unless they are immediately successful may taint how users view Sony's GAAS offerings after a while.

psykorobot
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How you spend your money is YOUR power.

ryanperrault
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This push for live service games by Sony is purely motivated by profit. They're taking the media art form of game development and transforming it into a cookie cutter production where their studios just pump out one live service game after another in hopes of catching lightning in a bottle. It's honestly pretty gross to see as an older gamer.

Nman
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They are essentially doing the opposite of Xbox. They already have there games in a solid place so now they are going to get there live service up to snuff. And since Xbox has their live service up and running pretty well now they are going to focus on making good games for now.

DarksideGmss
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Live service is gonna destroy Sony and is so dumb all they’re doing is following trends and their first live service the last of us multiplayer might just get canceled what a great way to start it’s almost like most gamers don’t like this garbage 🗑️

brandonscott
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I'd say there all going to stumble cause sonys audience demands premium experiences and is willing to pay for it. These trash service games will not go over well

deadringer