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WebGL Shadow Mapping Tutorial - 3 - Using 32-bit floats
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In this three-part video series, I explain how shadow mapping can be implemented in WebGL. Similar concepts may be easily applied to OpenGL programming in general, and an experienced DirectX programmer can probably learn how to use shadow mapping from these videos as well.
In this video, I modify the scene in the last created video to include shadows cast on every object in the scene.
(Change the texSize= to 512, 256, 128 to improve performance or 2048 to improve quality)
In this video, I modify the scene in the last created video to include shadows cast on every object in the scene.
(Change the texSize= to 512, 256, 128 to improve performance or 2048 to improve quality)
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