WebGL Shadow Mapping Tutorial - 3 - Using 32-bit floats

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In this three-part video series, I explain how shadow mapping can be implemented in WebGL. Similar concepts may be easily applied to OpenGL programming in general, and an experienced DirectX programmer can probably learn how to use shadow mapping from these videos as well.

In this video, I modify the scene in the last created video to include shadows cast on every object in the scene.

(Change the texSize= to 512, 256, 128 to improve performance or 2048 to improve quality)

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Nice channel broh, your tutorials help me :D

johncreativeproducts
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THank you so much for such a great video, but how do we add texture png onto the objects in this specific scene?

hunterc
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Are you still working with OpenGL? How can I get in touch with you? Thanks for the videos!

johnmellesmoen
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Nice materials, but definitely you should future materials divide/arranged in shorter parts

TheZydor
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Your tutorials is very nice, Can you make tutorials about make a game with webGL such as roll a ball ?

HuyNguyen-wcvv
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How do you move or open an element after you press or drag things with your mouse

tkpersona