[Path of Exile] Lightning Strike Nerf & Mechanics

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Just to be clear: the interaction between lightning strike and multi strike is NOT "bugged". It works absolutely as the wording indicates it should. The NERF (not fix) is a result of the ability scaling too well from 1 support gem. I think it is a bad idea to nerf it at all because the LS+MS combo really isnt any more powerful than abilities that already exist in the game.

At the same time, lightning strike still remains a fairly strong melee ability with unique mechanics.

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I was in the midst of a dilemma about how to have a build built around Lightning Strike and I didn't know what to do. I felt lost.

But then this got uploaded.

Thank you.

WehrmachtBear
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really like your explanation on what affects LS and what doesn't. just like you said, it's a fairly 'complicated' skill in terms of passive skill efficacy wordage and technicalities. although this didn't quite encompass every question one might have such as ele dmg nodes, various added X dmg skillgems, phys projectile dmg skillgem, etc. it was a very good breakdown.

AdmBmb
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like some1 said before "increasing the damage or amount of hits doesnt even help melee classes" i stand by this

randyyyball
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@Kripparrian
Hi Kripp and everyone. I am quite a new player to PoE, well I have been looking around for tips and guides but I've always got this big question. See, my fav character is the marauder and I love going melee but I have been facing this problem, Blood Magic or not? I realised that mana is quite a problem in early game and in late game must it always be Clarity to hold the mana regen? What are some of the alternatives I can consider and tell me some stuff about Blood Magic. Thx

xAgonisx
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Is this completely right? Because LS lightning damage is converted from your melee damage. Thus the projectile's lightning damage must in some way be related to your original melee to lightning conversion, no?

DoggoWillink
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Kripp, what u think about orb's price? exalted price is increasing very fast!

tgexdark
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They said it was an oversight, not a bug. This is a MELEE support gem and lightning strike builds with multistrike based around the projectiles isn't even a melee build.

rich
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How about the Burning LS build that kripparian was talking about ?

Orestisk
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i thought that added fire damage only added converted damage to melee. So just to confirm, does the projectile get the + fire damage with added fire damage?

Watermeba
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Taking the irong grip gem would be as effective till you reach the passive right ?

otalaedwin
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It's not a nerf. The patch notes say it was never intended for the projectile part to have no penalty with multistrike.

unsane
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Melee is as you say very underpowered, as is physical damage, you are completely correct in that.
LS is neither melee or really physical either, and especially with multistrike it's essentially a ranged attack for ele stacking, so i don't see how this nerf is anything other then a nerf to ranged ele spam.

RGnack
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On the bright side, Spiderbro did not live to see this infamous nerf.

paulc
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did they nerf it after this video? or did they nerf it before this video?

heanlygaming
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nerfs ? did jay wilson recently join grinding gear ?

bulkzorage
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does increased meele physikal dmg also works with iron grip because it only says from strength

Luckma
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The point was to buff melee attacks. Lightning strike is another ranged spam skill, so it doesn't bother me that it's being nerfed.

richardrises
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how do u got so much storage space? O.o

comguito
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Learned a lot about Lightning strike today... ty Kripp

MrLordcaptain
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Hey Kripp. You should exchange that barbarian woman with Spiderbro as your mascot. R.I.P. in The Heaven of Spiders, spider bro. He would be happy to know that his memory was not forgotten and to know that his work in preventing Kripp from wasting precious gaming time on exterminating flies was appreciated.

zinofwin