The BEST Space Game NOBODY Cares About...

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It's X4 Foundations... I know that this is not entirely true, but there are far less people caring about X4 Foundations than about Elite Dangerous or Star Citizen. And it breaks my heart because X4 Foundations is genuinely a better game.

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💡 TOPICS IN THIS VIDEO 💡
• x4: foundations
• x4: foundations collector's edition content
• x4: tides of avarice
• x4 foundations review
• x4 foundations
• x4
• x4 foundations review 2024
• x4 review
• x4 foundation
• x4: foundations 2024
• x4 2024
• x4 foundation review
• x4 foundations worth playing
• x4 foundations 2024
• x4 foundations 2024 review
• x4 foundations worth it

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There's no game that allows you to build a shipyard on the border of two warring nations, have it sell to both and, with strong enough shielding, basically have it build a ship for one of the two factions (money up front), get it blown up the second it leaves the dockyard because it's a warzone and then harvest the wreck for raw resources to build more ships to sell. I literally am the world's top arms provider, selling to all factions while using that money to deal with the actual threat of the xenon.

lrf
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X4 foundation is like mount and blade but in space

snakeaiman
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Yes, X4 deserves more attention. Calling it a 'game' though is wrong. Playing X4 is a lifestyle!

artean
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I actually downloaded and started playing this game yesterday because of the Star wars mods, I tried to get into elite dangerous a few times but it always seemed like an insane grind to get going. So far in X4 while its a bit of a grind, being able to assemble (mining) fleets has been insane for me. Steep learning curve but, the fact that my pea brain duct taped 4 medium mining ships to perma export their ores for 70k per ship every few minutes is my greatest accomplishment.

Now the Froot Loops empire desires galactic dominance. If you want LOOPS, you gotta go through ME.

Jamsha
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I started my corporation in X: Beyond The Frontier, built it up in X-Tension, diversified in X2, had whole sectors in my grasp in X3, sold to both the Commonwealth and the Terran in X3TC... things started to get messy in X3AP and by the time X3FL came around and the Gates started shutting down I was really in trouble. Lost almost everything during X-Rebirth... But now it's X4F time, and my fortune is on the rise once again!

jwisemanm
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I had problems getting into it, tried and gave up multiple times throughout the years. But a few months ago I stuck with it and now it is indeed my favorite open world space game, pretty much allowing you to do everything, from small scale freelancing to empire management.

A small problem I ran into however, once I learned how to build an empire, my second playthrough (which was supposed to be diffrent) started to feel very similar because I was doing the same meta. Later I realized that this is best played with some sort of limitations on yourself, just because you can do anything, doesn't mean you have to. So now I have one guy building an empire, one guy just being a business man, one guy really playing the pirate game, producing and smuggling illegal drugs and a guy with a small time mercenary company, with just a small fleet, one big freighter and a squadron of fighters, which feels like playing a diffrent game on a diffrent scale, like Battletech for example. That really keeps the game fresh. All I need now is ChatGPT integration for NPC dialogue and Im never going to stop playing this title :)

alexutopia
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200 hours in and I'm still getting stomped by the Xenon and still have a ridiculous amount of things to do. X4 gives me a reason to get up at 6 everyday. Thanks X4.

humbleweirdo
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As a very long time X player, I am happy to see it get credit now. With the latest update 6.+ this is as far as I know the first ever space game to get Carrier groups working correctly with supply fleets. Interceptors will intercept fighters and return for repais if needed, bombers/attackers will do actual attack runs and not just fly to X and sit still shooting, they will go in and out dodging turret fire and return to a supply ship dock if they take damage meaning proper fleet management is fully functional at last.

It's made the game so much better with the 6.0 patch I've gone and sunk another few hundred hours into it.

Deman
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I picked this up a couple of weeks ago for my Steam Deck, it's amazing! It's not really in the same camp as either SC or ED though... there's some overlap, but the management aspect, and single player only gameplay put it in a different league. It's more like a single player EVE where you fly your ship.

bvader
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I like that X4 has a lore and several books giving an initial background to the X4 universe. (the books were pretty good too).

riplee
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have been playing these games for around 15 years they have always floated under the radar its so nice to see multiple people finally spreading info about them they 100% deserve all the praise

mekal
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Let's be honest though, I was there at the beginning and X4 had a rough launch and took years to get to it's current state. It's a great series and I'm getting into again with mods, but the rough launch definitely contributed to this game falling under peoples radar.

FlintBleopard
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As a warning from my experience; I have started the X games multiple times and thrown up my hands with several false starts... only coming back months later, really figuring it out, and having my life sucked into a black hole for hundreds of hours.

heraldofvati
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X4 is the clear winner when it comes to a sandbox space game. If the next game opens up to planetary landings and ground combat, it could very well be the best. X4 has a very strong foundation to build upon for the next game.

parawill
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Absolutely right you are ! With more than 1000 hours of gameplay I can honestly confirm that this game is the best and most complete spacesim. Except Star Citizen, I played all the competitors ( Elite, No man's sky, Eve online, Starfield, evochron etc...) and no one compare to this piece of art. And, very important, the developers are there, always backing the product, always creating news thing, always improving existing ones. The universe of the game is so "real" that you don't need a multiplayer mode.
The one and only flaw, for me, is the lack of planet management, for exploration and for business. That's it, all the rest is there. Grand game

mpc
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ill be the one to say X4 is just kenshi in space

crazygamerz
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you convinced me and now my game net worth went from 10, 000C to 200, 000, 000C since I got a new mega station creating 10, 000 hull parts/hr

Thegreatgamemaker
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The reason X4 isn't as popular and niche is because it's not for everyone. When people think of a spacesim they usually imagine controlling a starship, flying around a galaxy and engaging in exploration. Something Elite: Dangerous gets a lot more traction. X4 is almost like ... a 4X (no pun intended). It's about scale. It's about *empire building*. It has a lot of strategy elements in it. Not everyone is interested in space station building and fleet management. The similar game comes to mind (which is also claimed to be the best space sim by a lot of people) - Star Sector. And guess what, Star Sector is also a very niche games. These games do very well what they advertise, which is fleet and empire building. But majority of players are more interested in immersing themselves in the world by piloting their one ship, feeling alone in the cosmos and exploring the unknown. That's what propelled space sim genre to become a thing.

accretionist
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You can't just gloss over the fact that ED and SC have persistent online worlds and X4 is single player. Being single player makes it insanely easier to implement more complex gameplay systems. It's not a coincidence that ED lacks this and SC is trying but is taking 20 years to make lol. Plus, there's still nothing that even comes close to the actual space flight and ship "feel" in ED - I've always looked at ED as primarily a space *flight* simulator and it's still the absolute best at that, I don't even think there's another game that I would consider a valid competitor in that regard and I absolutely love it's modular equipment system for it's ships. And calling Eve online, although it holds a special place in my heart, a space sim is kind of a joke, you literally click to move your ship. Don't get me wrong, I love all of these games except for SC because I refuse to play it until it's in somewhat of a finished state, and I agree with your sentiment as far as how awesome X4 is in it's own right but I think all the comparisons or trashing one game vs. another is just unfair. I love 'em all for their strengths and don't mind any of their weaknesses, except for how shallow ED becomes after you really get deeper into it. It is a shame really that ED doesn't have more variety of time consuming shit to do in it and a more complex economy. I really wish a game that was Eve but with ED's ship and spaceflight systems existed, I'd never stop playing it.

podunkest
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In x4, you will start out as a space figther sim, but by mid game, you will play it like an rts, occassionally hopping into your player ship to run plot quests ...or shoot some xenon. I have yet to reach end game, which i expect to be actually churning out my own fleets, and managing the supply chain of stations and economy ships to fuel my war factories, and let loose my armada on my enemies. But that will be another hundred hours of game play or more.

jonathanlee