Tiny Frontiers throws bloated scifi RPG rules out the nearest airlock 👽 RPG Review & Mechanics

preview_player
Показать описание
Tiny Frontiers Revised is a rules-ultralight scifi tabletop RPG by Alan Bahr of Gallant Knight Games. It uses the “Tiny D6” system.

---------------------------------------------------------------------
▶️ Get Tiny Frontiers on PDF and/or print at DrivethruRPG ▶️
Purchases support the channel at no additional cost to you.

📦My Amazon Shop📦
(purchases help the channel!)
---------------------------------------------------------------------
OPENING GRAPHICS DONE WITH YAG:
---------------------------------------------------------------------
Special thanks to Gallant Knight Games for providing a review copy. I received no compensation or consideration for this review. All opinions are my own.
------------------------------------------------------------
------------------------------------------------------------ .
*Support the channel*
.
*Thaumavore Community*
.
*Dave’s Publications*
Рекомендации по теме
Комментарии
Автор

Could you review more of the tiny rpgs? This video was great!

Warhawk-bfsc
Автор

A lot of quality into a bite size video, this is really cool!

_evillevi
Автор

This game is good, but really needed just one bit to make it better. The ability to do Star Wars as all games will eventually becomes Star Wars of Call of Cthulhu. It is a law of nature. So, I fixed that. I added another Psionics category in addition to the ones in the game. I called it Precognition Trait. Here are its four powers.

1. As an action you can use any handheld object as cover by picking it up and moving it for one full turn. Attackers must roll at a disadvantage (1D6) as normal for being in cover, but only a 6 will hit you. A 1 or 2 will deflect the range attack back and hit the shooter automatically, and 3, 4, or 5 will deflect away in a harmless direction.
2. Boost your next skill roll. As an action make a Standard Test to clear your mind. If successful, then your next focus action is a 1-2 fail, 3-6 success. If you fail, you cannot use this ability again until the scene is over, or the GM can set a duration.
3. Meditate for a vision as a Standard Test. If successful, the GM should give you additional clues or storyline insights/hints. Failure means you cannot use this ability until the scene is over, or the GM can set a duration.
4. You had a feeling. Roll a standard test, and if successful then you can retroactively have brought along an item or spoke to another character in the past, even though this has not been roleplayed until now.

weirdguy
Автор

Thanks for covering this, really concise and elegant review (fitting the game)

alexanderwizardjar
Автор

I haven't played it yet but I have 1e Tiny Frontiers and just recently bought Tiny Supers. I plan on using these primarily for solo RPG play (particularly Supers) and some one on one sessions with my buddy. For those purposes, I am totally in love with this line of RPG's.

rontalkstabletop
Автор

ERRATA:
"Chassis" is pronounced "CHASS-ee"

DaveThaumavore
Автор

System is a bit more cinematic than I prefer but always glad to see more systems that can garner interest in SF rpgs

BiologyIsHot
Автор

Nice review. Personally I am a bit torn on the way the author has suddenly opened the proverbial flood gates on releasing 'setting after setting' of the TinyD6 game. Seems a bit like a money grab to me, especially when there is so much of the cut and paste from Tiny Dungeons 2 to the others (literally word for word), as well as number of elements in a few of these 'clones' like his Tiny Supers that feel a bit under developed... but too each their own. Still, it is a nice review. Lastly, @4:30... "half of the book is COMPROMISED of 12 micro settings"... maybe it should have been "comprised". Please keep up the fantastic work of the reviews that you bring, they are some very welcome additions to the ocean of 'meh' reviews out there on the net.

keithmathews
Автор

Please do a review of Tiny Supers if you will. Thanks for the tiny vids they're great!

FellVoice
Автор

I own many of the Tiny D6 books on PDF. I've been wanting to try doing a solo game with these mechanics. Maybe I'll get it started some time soon here.

Josh.Proctor
Автор

chassis is pronounced "Shassy" (or "Chassy" for some of u colonials xx) brother. love your work

adammoffat
Автор

There is an RPG I've read about that is similar to the Tiny D6 engine based on the wildly popular Adventure Game "Hollow Knight", where the main difference is that the number of dice you roll is based on your stats. There are other differences, such as no EXP, but It's worth a read.

Reginald_Ritmo
Автор

I hope you have an opportunity to return to this line. Gallant Knight Games has been very busy, and I would appreciate your perspective. Also, I would encourage you to check out Supers! RED from Hazard Studios. It was the superhero game that replaced Mutants & Masterminds for me.

andrewofmo
Автор

Using the system for some time, I was curious about how you think that space combat is managed?

How many actions do the ships actually have? Because if it's 2 for each ship it's too little for a team of players.
If it's as many actions as players, how do you manage the enemy threat?

shinarkon
Автор

I'm considering checking these out to play with my son, he's 5, is this the best tabletop experience for a child that age or would you recommend something else? Thanks, man. These videos are wonderful.

VVVHHHSSS
Автор

this should be a really good system for online games

zonegamma
Автор

Thanks for the vis... actually looking for Star Crawl stuff but I can't pass up seeing other sci fi games out there that might be worth running.

Too much fantasy and not enough science fiction out there!

JosephKeenanisme
Автор

Any ideas on how this system could be used to play in the warhammer 40k setting? I was thinking of a space marine one-shot, but the wrath and glory rules seem a bit too complex for me.

inakiiribarrenlineros
Автор

2 words: STAR FRONTIERS. Easy enough to learn and play. Not quite as simplistic to the point of craptacular like the Tiny series of games. Amazing setting. It's all any scifi nerd needs unless they want more crunch, in which case there is Traveller.

earlgrayman
Автор

I'm so tired of rules light systems. "Pay me money for the privilege of you doing all the work" should be the modern day TTRPG mantra.

sciphan